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Searched refs:level_height (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_image.c115 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local
118 level_height = u_minify(height, i); in v3d_setup_slices()
121 level_height = u_minify(pot_height, i); in v3d_setup_slices()
131 level_height *= 2; in v3d_setup_slices()
135 level_height = DIV_ROUND_UP(level_height, block_height); in v3d_setup_slices()
143 (level_width <= utile_w || level_height <= utile_h)) { in v3d_setup_slices()
146 level_height = align(level_height, utile_h); in v3d_setup_slices()
150 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
154 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
160 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
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/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_resource.c74 int level_height = slice->padded_height; in v3d_debug_resource_layout() local
89 level_height, in v3d_debug_resource_layout()
536 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local
539 level_height = u_minify(height, i); in v3d_setup_slices()
542 level_height = u_minify(pot_height, i); in v3d_setup_slices()
551 level_height *= 2; in v3d_setup_slices()
555 level_height = DIV_ROUND_UP(level_height, block_height); in v3d_setup_slices()
564 level_height <= utile_h)) { in v3d_setup_slices()
567 level_height = align(level_height, utile_h); in v3d_setup_slices()
572 level_height = align(level_height, uif_block_h); in v3d_setup_slices()
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/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c358 uint32_t level_width, level_height; in vc4_setup_slices() local
361 level_height = height; in vc4_setup_slices()
364 level_height = u_minify(pot_height, i); in vc4_setup_slices()
372 level_height = align(level_height, 32); in vc4_setup_slices()
377 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices()
381 level_height = align(level_height, utile_h); in vc4_setup_slices()
386 level_height = align(level_height, in vc4_setup_slices()
394 slice->size = level_height * slice->stride; in vc4_setup_slices()
412 level_width, level_height, in vc4_setup_slices()
/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c681 uint32_t level_height = max(height >> i, 1u); in reloc_tex() local
687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex()
694 aligned_height = round_up(level_height, utile_h * 8); in reloc_tex()
698 aligned_height = round_up(level_height, utile_h); in reloc_tex()
702 aligned_height = level_height; in reloc_tex()
711 i, level_width, level_height, in reloc_tex()
/external/tensorflow/tensorflow/tools/android/test/jni/object_tracking/
Dimage_data.h59 int level_height = height; in InitPyramid() local
68 level_height /= 2; in InitPyramid()
/external/mesa3d/src/intel/vulkan/
Danv_blorp.c1215 const unsigned level_height = anv_minify(image->extent.height, level); in anv_CmdClearColorImage() local
1230 0, 0, level_width, level_height, in anv_CmdClearColorImage()
1290 const unsigned level_height = anv_minify(image->extent.height, level); in anv_CmdClearDepthStencilImage() local
1297 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
1309 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
2093 uint32_t level_height = anv_minify(image->extent.height, level) / height_div; in anv_image_ccs_op() local
2135 0, 0, level_width, level_height); in anv_image_ccs_op()
/external/virglrenderer/src/
Dvrend_renderer.c7624 int64_t level_height = u_minify(res->base.height0, info->level); in vrend_renderer_transfer_write_iov() local
7626 … ((info->box->z * level_height + y) * stride + x * elsize); in vrend_renderer_transfer_write_iov()
9011 int level_height = u_minify(src_res->base.width0, info->src.level); in vrend_renderer_blit_int() local
9019 glBlitFramebuffer(0, 0, level_width, level_height, in vrend_renderer_blit_int()
9020 0, 0, level_width, level_height, in vrend_renderer_blit_int()