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Searched refs:level_temp (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp918 int level_temp = (int)(deFloatCeil(level) + 0.5f); in getTessellationLevelAfterVertexSpacing() local
920 if ((level_temp % 2) != 0) in getTessellationLevelAfterVertexSpacing()
922 level_temp++; in getTessellationLevelAfterVertexSpacing()
927 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()
950 int level_temp = (int)(deFloatCeil(level) + 0.5f); in getTessellationLevelAfterVertexSpacing() local
952 if ((level_temp % 2) != 1) in getTessellationLevelAfterVertexSpacing()
954 level_temp++; in getTessellationLevelAfterVertexSpacing()
959 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()