Searched refs:level_temp (Results 1 – 1 of 1) sorted by relevance
918 int level_temp = (int)(deFloatCeil(level) + 0.5f); in getTessellationLevelAfterVertexSpacing() local920 if ((level_temp % 2) != 0) in getTessellationLevelAfterVertexSpacing()922 level_temp++; in getTessellationLevelAfterVertexSpacing()927 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()950 int level_temp = (int)(deFloatCeil(level) + 0.5f); in getTessellationLevelAfterVertexSpacing() local952 if ((level_temp % 2) != 1) in getTessellationLevelAfterVertexSpacing()954 level_temp++; in getTessellationLevelAfterVertexSpacing()959 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()