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Searched refs:levelsComplete (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp621 bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0))); in canCreateRenderTargetForImage() local
622 return (image->isRenderableFormat() && levelsComplete); in canCreateRenderTargetForImage()