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Searched refs:liftUniformToVertexShader (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.cpp24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader() function in GrGLSLUniformHandler
DGrGLSLUniformHandler.h91 GrShaderVar liftUniformToVertexShader(const GrFragmentProcessor& owner, SkString rawName);
DGrGLSLGeometryProcessor.cpp192 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode()