Searched refs:liftUniformToVertexShader (Results 1 – 3 of 3) sorted by relevance
24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader() function in GrGLSLUniformHandler
91 GrShaderVar liftUniformToVertexShader(const GrFragmentProcessor& owner, SkString rawName);
192 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode()