Searched refs:light1Position (Results 1 – 1 of 1) sorted by relevance
757 GLfloat light1Position[] = { 1.f, -2.f, -1.f, 0 }; in configureLightAndMaterial() local764 light1Position, light1Position + 1, light1Position + 2); in configureLightAndMaterial()770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); in configureLightAndMaterial()774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()