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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c757 GLfloat light1Position[] = { 1.f, -2.f, -1.f, 0 }; in configureLightAndMaterial() local
764 light1Position, light1Position + 1, light1Position + 2); in configureLightAndMaterial()
770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); in configureLightAndMaterial()
774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()