Searched refs:lightSpecular (Results 1 – 4 of 4) sorted by relevance
312 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular() argument316 ff.lightSpecular[light][0] = lightSpecular.r; in setLightSpecular()317 ff.lightSpecular[light][1] = lightSpecular.g; in setLightSpecular()318 ff.lightSpecular[light][2] = lightSpecular.b; in setLightSpecular()319 ff.lightSpecular[light][3] = lightSpecular.a; in setLightSpecular()
159 float4 lightSpecular[8]; member220 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
373 Float4 lightSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightSpecular[i])); in pipeline() local375 spec.x *= lightSpecular.x; in pipeline()376 spec.y *= lightSpecular.y; in pipeline()377 spec.z *= lightSpecular.z; in pipeline()
403 vec4 lightSpecular = light_speculars[i];478 lightSpecular;484 contrib += specAtt * material_specular * lightSpecular;