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Searched refs:lightSpecular (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp312 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular() argument
316 ff.lightSpecular[light][0] = lightSpecular.r; in setLightSpecular()
317 ff.lightSpecular[light][1] = lightSpecular.g; in setLightSpecular()
318 ff.lightSpecular[light][2] = lightSpecular.b; in setLightSpecular()
319 ff.lightSpecular[light][3] = lightSpecular.a; in setLightSpecular()
DVertexProcessor.hpp159 float4 lightSpecular[8]; member
220 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
/external/swiftshader/src/Shader/
DVertexPipeline.cpp373 Float4 lightSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightSpecular[i])); in pipeline() local
375 spec.x *= lightSpecular.x; in pipeline()
376 spec.y *= lightSpecular.y; in pipeline()
377 spec.z *= lightSpecular.z; in pipeline()
/external/angle/src/libANGLE/
DGLES1Shaders.inc403 vec4 lightSpecular = light_speculars[i];
478 lightSpecular;
484 contrib += specAtt * material_specular * lightSpecular;