Home
last modified time | relevance | path

Searched refs:lima_resource (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/lima/
Dlima_resource.h50 struct lima_resource { struct
73 static inline struct lima_resource * argument
74 lima_resource(struct pipe_resource *res) in lima_resource() function
76 return (struct lima_resource *)res; in lima_resource()
Dlima_resource.c82 struct lima_resource *res = lima_resource(pres); in lima_resource_create_scanout()
89 setup_miptree(struct lima_resource *res, in setup_miptree()
150 struct lima_resource *res; in lima_resource_create_bo()
153 res = CALLOC_STRUCT(lima_resource); in lima_resource_create_bo()
226 struct lima_resource *res = lima_resource(pres); in _lima_resource_create_with_modifiers()
272 struct lima_resource *res = lima_resource(pres); in lima_resource_destroy()
307 struct lima_resource *res = CALLOC_STRUCT(lima_resource); in lima_resource_from_handle()
378 struct lima_resource *res = lima_resource(pres); in lima_resource_get_handle()
433 struct lima_resource *res = lima_resource(pres); in lima_resource_set_damage_region()
554 struct lima_resource *res = lima_resource(pres); in lima_transfer_map()
[all …]
Dlima_texture.c76 struct lima_resource *lima_res = lima_resource(prsc); in lima_texture_desc_set_res()
274 struct lima_resource *rsc = lima_resource(texture->base.texture); in lima_update_textures()
Dlima_context.c52 struct lima_resource *res = lima_resource(cbs->res); in lima_ctx_buff_va()
64 struct lima_resource *res = lima_resource(cbs->res); in lima_ctx_buff_map()
DAndroid.mk67 lima_resource.c \
68 lima_resource.h \
Dlima_job.c280 struct lima_resource *res = lima_resource(pres); in lima_job_create_stream_bo()
297 struct lima_resource *res = lima_resource(surf->base.texture); in lima_job_get_damage()
308 struct lima_resource *res = lima_resource(surf->base.texture); in lima_fb_cbuf_needs_reload()
785 struct lima_resource *res = lima_resource(zsbuf->texture); in lima_pack_wb_zsbuf_reg()
809 struct lima_resource *res = lima_resource(cbuf->texture); in lima_pack_wb_cbuf_reg()
Dlima_draw.c104 struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture); in lima_update_job_wb()
113 struct lima_resource *res = lima_resource(fb->base.zsbuf->texture); in lima_update_job_wb()
820 struct lima_resource *res = lima_resource(pvb->buffer.resource); in lima_update_gp_attribute_info()
1072 ctx->index_res = lima_resource(indexbuf); in lima_draw_vbo_indexed()
1075 ctx->index_res = lima_resource(info->index.resource); in lima_draw_vbo_indexed()
Dmeson.build60 'lima_resource.c',
61 'lima_resource.h',
Dlima_context.h247 struct lima_resource *index_res;
/external/mesa3d/docs/relnotes/
D20.0.0.rst516 - lima: add layer_stride field to lima_resource struct