Searched refs:limitsVk (Results 1 – 3 of 3) sorted by relevance
308 const VkPhysicalDeviceLimits &limitsVk = mPhysicalDeviceProperties.limits; in ensureCapsInitialized() local353 (limitsVk.standardSampleLocations == VK_TRUE); in ensureCapsInitialized()427 mPhysicalDeviceFeatures.samplerAnisotropy && limitsVk.maxSamplerAnisotropy > 1.0f; in ensureCapsInitialized()429 mNativeExtensions.textureFilterAnisotropic ? limitsVk.maxSamplerAnisotropy : 0.0f; in ensureCapsInitialized()514 mNativeCaps.minInterpolationOffset = limitsVk.minInterpolationOffset; in ensureCapsInitialized()515 mNativeCaps.maxInterpolationOffset = limitsVk.maxInterpolationOffset; in ensureCapsInitialized()516 mNativeCaps.subPixelInterpolationOffsetBits = limitsVk.subPixelInterpolationOffsetBits; in ensureCapsInitialized()544 mNativeCaps.max3DTextureSize = LimitToInt(limitsVk.maxImageDimension3D); in ensureCapsInitialized()546 std::min(limitsVk.maxFramebufferWidth, limitsVk.maxImageDimension2D); in ensureCapsInitialized()547 mNativeCaps.maxArrayTextureLayers = LimitToInt(limitsVk.maxImageArrayLayers); in ensureCapsInitialized()[all …]
115 const VkPhysicalDeviceLimits &limitsVk = renderer->getPhysicalDeviceProperties().limits; in GetPreferredDynamicBufferInitialSize() local119 ASSERT(gl::isPow2(limitsVk.minUniformBufferOffsetAlignment)); in GetPreferredDynamicBufferInitialSize()120 ASSERT(gl::isPow2(limitsVk.minStorageBufferOffsetAlignment)); in GetPreferredDynamicBufferInitialSize()121 ASSERT(gl::isPow2(limitsVk.minTexelBufferOffsetAlignment)); in GetPreferredDynamicBufferInitialSize()122 ASSERT(gl::isPow2(limitsVk.minMemoryMapAlignment)); in GetPreferredDynamicBufferInitialSize()124 *alignmentOut = std::max({static_cast<size_t>(limitsVk.minUniformBufferOffsetAlignment), in GetPreferredDynamicBufferInitialSize()125 static_cast<size_t>(limitsVk.minStorageBufferOffsetAlignment), in GetPreferredDynamicBufferInitialSize()126 static_cast<size_t>(limitsVk.minTexelBufferOffsetAlignment), in GetPreferredDynamicBufferInitialSize()127 limitsVk.minMemoryMapAlignment}); in GetPreferredDynamicBufferInitialSize()
3224 const VkPhysicalDeviceLimits &limitsVk = mRenderer->getPhysicalDeviceProperties().limits; in getCorrectedViewport() local3225 const int viewportBoundsRangeLow = static_cast<int>(limitsVk.viewportBoundsRange[0]); in getCorrectedViewport()3226 const int viewportBoundsRangeHigh = static_cast<int>(limitsVk.viewportBoundsRange[1]); in getCorrectedViewport()