Searched refs:linkedAttrib (Results 1 – 1 of 1) sorted by relevance
2772 unsigned linkedAttrib = in CompileFS() local2778 linkedAttrib = pPrevShader->num_outputs - 1; in CompileFS()2779 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()2784 linkedAttrib = pPrevShader->num_outputs + extraAttribs - 1; in CompileFS()2785 swr_fs->pointSpriteMask |= (1 << linkedAttrib); in CompileFS()2787 } else if (linkedAttrib + 1 == 0xFFFFFFFF) { in CompileFS()2799 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()2801 swr_fs->flatConstantMask |= 1 << linkedAttrib; in CompileFS()2811 if (bcolorAttrib == 0xFFFFFFFF && linkedAttrib == 0xFFFFFFFF) in CompileFS()2814 if (linkedAttrib + 1 == 0xFFFFFFFF) in CompileFS()[all …]