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Searched refs:linkedAttrib (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp2772 unsigned linkedAttrib = in CompileFS() local
2778 linkedAttrib = pPrevShader->num_outputs - 1; in CompileFS()
2779 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()
2784 linkedAttrib = pPrevShader->num_outputs + extraAttribs - 1; in CompileFS()
2785 swr_fs->pointSpriteMask |= (1 << linkedAttrib); in CompileFS()
2787 } else if (linkedAttrib + 1 == 0xFFFFFFFF) { in CompileFS()
2799 swr_fs->constantMask |= 1 << linkedAttrib; in CompileFS()
2801 swr_fs->flatConstantMask |= 1 << linkedAttrib; in CompileFS()
2811 if (bcolorAttrib == 0xFFFFFFFF && linkedAttrib == 0xFFFFFFFF) in CompileFS()
2814 if (linkedAttrib + 1 == 0xFFFFFFFF) in CompileFS()
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