Searched refs:linkedAttribute (Results 1 – 3 of 3) sorted by relevance
1627 ASSERT(linkedAttribute.size() == vertexShader->activeAttributes.size()); in linkAttributes()1629 for(auto const &attribute : linkedAttribute) in linkAttributes()1671 for(auto const &previousAttrib : linkedAttribute) in linkAttribute()1697 linkedAttribute.push_back(attribute); in linkAttribute()2633 linkedAttribute.clear(); in unlink()2773 ASSERT(index < linkedAttribute.size()); in getActiveAttribute()2775 std::vector<glsl::Attribute>::const_iterator it = linkedAttribute.begin() + index; in getActiveAttribute()2797 return linkedAttribute.size(); in getActiveAttributeCount()2804 std::vector<glsl::Attribute>::const_iterator it = linkedAttribute.begin(); in getActiveAttributeMaxLength()2805 std::vector<glsl::Attribute>::const_iterator itEnd = linkedAttribute.end(); in getActiveAttributeMaxLength()
287 std::vector<glsl::Attribute> linkedAttribute; variable
3784 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation]; in linkAttributes() local3790 if (linkedAttribute) in linkAttributes()3796 << linkedAttribute->name << "' at location " << regLocation; in linkAttributes()