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Searched refs:linkedAttribute (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1627 ASSERT(linkedAttribute.size() == vertexShader->activeAttributes.size()); in linkAttributes()
1629 for(auto const &attribute : linkedAttribute) in linkAttributes()
1671 for(auto const &previousAttrib : linkedAttribute) in linkAttribute()
1697 linkedAttribute.push_back(attribute); in linkAttribute()
2633 linkedAttribute.clear(); in unlink()
2773 ASSERT(index < linkedAttribute.size()); in getActiveAttribute()
2775 std::vector<glsl::Attribute>::const_iterator it = linkedAttribute.begin() + index; in getActiveAttribute()
2797 return linkedAttribute.size(); in getActiveAttributeCount()
2804 std::vector<glsl::Attribute>::const_iterator it = linkedAttribute.begin(); in getActiveAttributeMaxLength()
2805 std::vector<glsl::Attribute>::const_iterator itEnd = linkedAttribute.end(); in getActiveAttributeMaxLength()
DProgram.h287 std::vector<glsl::Attribute> linkedAttribute; variable
/external/angle/src/libANGLE/
DProgram.cpp3784 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation]; in linkAttributes() local
3790 if (linkedAttribute) in linkAttributes()
3796 << linkedAttribute->name << "' at location " << regLocation; in linkAttributes()