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/external/angle/src/libANGLE/
DProgram.cpp528 InterfaceBlockMap *linkedBlocks, in ValidateGraphicsInterfaceBlocksPerShader() argument
531 ASSERT(linkedBlocks); in ValidateGraphicsInterfaceBlocksPerShader()
535 const auto &entry = linkedBlocks->find(block.name); in ValidateGraphicsInterfaceBlocksPerShader()
536 if (entry != linkedBlocks->end()) in ValidateGraphicsInterfaceBlocksPerShader()
552 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block); in ValidateGraphicsInterfaceBlocksPerShader()