Searched refs:linkedBlocks (Results 1 – 1 of 1) sorted by relevance
528 InterfaceBlockMap *linkedBlocks, in ValidateGraphicsInterfaceBlocksPerShader() argument531 ASSERT(linkedBlocks); in ValidateGraphicsInterfaceBlocksPerShader()535 const auto &entry = linkedBlocks->find(block.name); in ValidateGraphicsInterfaceBlocksPerShader()536 if (entry != linkedBlocks->end()) in ValidateGraphicsInterfaceBlocksPerShader()552 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block); in ValidateGraphicsInterfaceBlocksPerShader()