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Searched refs:linkedShaderStages (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp63 bool ValidateTransformedSpirV(const gl::ShaderBitSet &linkedShaderStages, in ValidateTransformedSpirV() argument
67 const gl::ShaderType lastPreFragmentStage = gl::GetLastPreFragmentStage(linkedShaderStages); in ValidateTransformedSpirV()
69 for (gl::ShaderType shaderType : linkedShaderStages) in ValidateTransformedSpirV()
131 angle::Result ShaderInfo::initShaders(const gl::ShaderBitSet &linkedShaderStages, in initShaders() argument
146 ASSERT(ValidateTransformedSpirV(linkedShaderStages, variableInfoMap, mSpirvBlobs)); in initShaders()
833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline() local
834 const gl::ShaderType lastPreFragmentStage = gl::GetLastPreFragmentStage(linkedShaderStages); in getGraphicsPipeline()
836 for (const gl::ShaderType shaderType : linkedShaderStages) in getGraphicsPipeline()
939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout() local
951 for (const gl::ShaderType shaderType : linkedShaderStages) in createPipelineLayout()
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DProgramExecutableVk.h32 angle::Result initShaders(const gl::ShaderBitSet &linkedShaderStages,
/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_utils.h31 angle::Result GlslangTransformSpirvCode(const gl::ShaderBitSet &linkedShaderStages,
Dmtl_glslang_utils.mm409 angle::Result GlslangTransformSpirvCode(const gl::ShaderBitSet &linkedShaderStages,
415 for (const gl::ShaderType shaderType : linkedShaderStages)