Searched refs:linkedShaderStages (Results 1 – 4 of 4) sorted by relevance
63 bool ValidateTransformedSpirV(const gl::ShaderBitSet &linkedShaderStages, in ValidateTransformedSpirV() argument67 const gl::ShaderType lastPreFragmentStage = gl::GetLastPreFragmentStage(linkedShaderStages); in ValidateTransformedSpirV()69 for (gl::ShaderType shaderType : linkedShaderStages) in ValidateTransformedSpirV()131 angle::Result ShaderInfo::initShaders(const gl::ShaderBitSet &linkedShaderStages, in initShaders() argument146 ASSERT(ValidateTransformedSpirV(linkedShaderStages, variableInfoMap, mSpirvBlobs)); in initShaders()833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline() local834 const gl::ShaderType lastPreFragmentStage = gl::GetLastPreFragmentStage(linkedShaderStages); in getGraphicsPipeline()836 for (const gl::ShaderType shaderType : linkedShaderStages) in getGraphicsPipeline()939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout() local951 for (const gl::ShaderType shaderType : linkedShaderStages) in createPipelineLayout()[all …]
32 angle::Result initShaders(const gl::ShaderBitSet &linkedShaderStages,
31 angle::Result GlslangTransformSpirvCode(const gl::ShaderBitSet &linkedShaderStages,
409 angle::Result GlslangTransformSpirvCode(const gl::ShaderBitSet &linkedShaderStages,415 for (const gl::ShaderType shaderType : linkedShaderStages)