Searched refs:linkedStages (Results 1 – 1 of 1) sorted by relevance
1296 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getFirstAttachedShaderStageType() local1297 if (linkedStages.none()) in getFirstAttachedShaderStageType()1302 return linkedStages.first(); in getFirstAttachedShaderStageType()1307 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getLastAttachedShaderStageType() local1308 if (linkedStages.none()) in getLastAttachedShaderStageType()1313 return linkedStages.last(); in getLastAttachedShaderStageType()