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Searched refs:linkedUniforms (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp92 std::map<std::string, ShaderUniform> *linkedUniforms, in ValidateGraphicsUniformsPerShader() argument
95 ASSERT(shaderToLink && linkedUniforms); in ValidateGraphicsUniformsPerShader()
99 const auto &entry = linkedUniforms->find(uniform.name); in ValidateGraphicsUniformsPerShader()
100 if (entry != linkedUniforms->end()) in ValidateGraphicsUniformsPerShader()
116 (*linkedUniforms)[uniform.name] = std::make_pair(shaderToLink->getType(), &uniform); in ValidateGraphicsUniformsPerShader()
844 std::map<std::string, ShaderUniform> linkedUniforms; in validateGraphicsUniforms() local
855 linkedUniforms[vertexUniform.name] = in validateGraphicsUniforms()
863 &linkedUniforms, infoLog)) in validateGraphicsUniforms()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1081 const auto &linkedUniforms = mState.getUniforms(); in load() local
1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load()