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/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp594 struct gl_linked_shader *linked_tes = in st_lower_patch_vertices_in() local
598 if (linked_tcs && linked_tes) { in st_lower_patch_vertices_in()
600 nir_shader *tes_nir = linked_tes->Program->nir; in st_lower_patch_vertices_in()