Searched refs:llvm_prim_ids (Results 1 – 2 of 2) sorted by relevance
108 int *llvm_prim_ids; member
261 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()422 shader->llvm_prim_ids, in llvm_gs_run()887 gs->llvm_prim_ids = align_calloc(vector_size, vector_size); in draw_create_geometry_shader()961 align_free(dgs->llvm_prim_ids); in draw_delete_geometry_shader()