Searched refs:loadAction (Results 1 – 12 of 12) sorted by relevance
40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;192 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear;195 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;215 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;218 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;248 renderPassDesc.colorAttachments[0].loadAction =
195 renderPassDesc.colorAttachments[0].loadAction = canDiscardOutsideDstRect ? MTLLoadActionDontCare
143 colorAttachment.loadAction = MTLLoadActionClear;145 colorAttachment.loadAction = MTLLoadActionLoad;169 stencilAttachment.loadAction = MTLLoadActionClear;171 stencilAttachment.loadAction = MTLLoadActionLoad;227 colorAttachment.loadAction = mtlLoadAction[static_cast<int>(colorInfo.fLoadOp)];236 mtlStencil.loadAction = mtlLoadAction[static_cast<int>(stencilInfo.fLoadOp)];245 colorAttachment.loadAction = MTLLoadActionLoad;248 mtlStencil.loadAction = MTLLoadActionLoad;
64 bool loadActionsValid = second.loadAction == MTLLoadActionLoad ||65 second.loadAction == MTLLoadActionDontCare;
1513 colorAttachment.loadAction = MTLLoadActionLoad;
1060 objCRenderPassAttachment.loadAction = MTLLoadActionDontCare;1187 mRenderPassDesc.colorAttachments[i].loadAction = MTLLoadActionClear;1193 mRenderPassDesc.colorAttachments[i].loadAction = MTLLoadActionLoad;1200 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionClear;1205 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionLoad;1211 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;1216 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;1869 mCachedRenderPassDescObjC.get().colorAttachments[colorAttachmentIndex].loadAction = action;1882 mCachedRenderPassDescObjC.get().depthAttachment.loadAction = action;1894 mCachedRenderPassDescObjC.get().stencilAttachment.loadAction = action;
255 // Use loadAction=clear261 rpDesc.colorAttachments[0].loadAction = MTLLoadActionClear;268 rpDesc.depthAttachment.loadAction = MTLLoadActionClear;273 rpDesc.stencilAttachment.loadAction = MTLLoadActionClear;
738 colorAttachment.loadAction = MTLLoadActionLoad;740 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionLoad;741 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;760 attachment.loadAction = MTLLoadActionDontCare;764 attachment.loadAction = MTLLoadActionLoad;1078 colorAttachment.loadAction = MTLLoadActionClear;1086 tempDesc.depthAttachment.loadAction = MTLLoadActionClear;1092 tempDesc.stencilAttachment.loadAction = MTLLoadActionClear;
230 ANGLE_OBJC_CP_PROPERTY(dst, src, loadAction);694 loadAction = MTLLoadActionLoad;713 return loadAction == other.loadAction && storeAction == other.storeAction &&848 objCDesc.colorAttachments[i].loadAction = MTLLoadActionDontCare;
315 MTLLoadAction loadAction; member
463 rpDesc.depthAttachment.loadAction = MTLLoadActionClear;468 rpDesc.stencilAttachment.loadAction = MTLLoadActionClear;
1528 rpDesc.colorAttachments[0].loadAction = MTLLoadActionClear;