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Searched refs:loadAction (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm40 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
46 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
51 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
54 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
57 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;
192 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
195 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
215 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
218 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
248 renderPassDesc.colorAttachments[0].loadAction =
DGrMtlCopyManager.mm195 renderPassDesc.colorAttachments[0].loadAction = canDiscardOutsideDstRect ? MTLLoadActionDontCare
/external/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.mm143 colorAttachment.loadAction = MTLLoadActionClear;
145 colorAttachment.loadAction = MTLLoadActionLoad;
169 stencilAttachment.loadAction = MTLLoadActionClear;
171 stencilAttachment.loadAction = MTLLoadActionLoad;
227 colorAttachment.loadAction = mtlLoadAction[static_cast<int>(colorInfo.fLoadOp)];
236 mtlStencil.loadAction = mtlLoadAction[static_cast<int>(stencilInfo.fLoadOp)];
245 colorAttachment.loadAction = MTLLoadActionLoad;
248 mtlStencil.loadAction = MTLLoadActionLoad;
DGrMtlCommandBuffer.mm64 bool loadActionsValid = second.loadAction == MTLLoadActionLoad ||
65 second.loadAction == MTLLoadActionDontCare;
DGrMtlGpu.mm1513 colorAttachment.loadAction = MTLLoadActionLoad;
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.mm1060 objCRenderPassAttachment.loadAction = MTLLoadActionDontCare;
1187 mRenderPassDesc.colorAttachments[i].loadAction = MTLLoadActionClear;
1193 mRenderPassDesc.colorAttachments[i].loadAction = MTLLoadActionLoad;
1200 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionClear;
1205 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionLoad;
1211 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
1216 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
1869 mCachedRenderPassDescObjC.get().colorAttachments[colorAttachmentIndex].loadAction = action;
1882 mCachedRenderPassDescObjC.get().depthAttachment.loadAction = action;
1894 mCachedRenderPassDescObjC.get().stencilAttachment.loadAction = action;
DSurfaceMtl.mm255 // Use loadAction=clear
261 rpDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
268 rpDesc.depthAttachment.loadAction = MTLLoadActionClear;
273 rpDesc.stencilAttachment.loadAction = MTLLoadActionClear;
DFrameBufferMtl.mm738 colorAttachment.loadAction = MTLLoadActionLoad;
740 mRenderPassDesc.depthAttachment.loadAction = MTLLoadActionLoad;
741 mRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
760 attachment.loadAction = MTLLoadActionDontCare;
764 attachment.loadAction = MTLLoadActionLoad;
1078 colorAttachment.loadAction = MTLLoadActionClear;
1086 tempDesc.depthAttachment.loadAction = MTLLoadActionClear;
1092 tempDesc.stencilAttachment.loadAction = MTLLoadActionClear;
Dmtl_state_cache.mm230 ANGLE_OBJC_CP_PROPERTY(dst, src, loadAction);
694 loadAction = MTLLoadActionLoad;
713 return loadAction == other.loadAction && storeAction == other.storeAction &&
848 objCDesc.colorAttachments[i].loadAction = MTLLoadActionDontCare;
Dmtl_state_cache.h315 MTLLoadAction loadAction; member
Dmtl_utils.mm463 rpDesc.depthAttachment.loadAction = MTLLoadActionClear;
468 rpDesc.stencilAttachment.loadAction = MTLLoadActionClear;
DContextMtl.mm1528 rpDesc.colorAttachments[0].loadAction = MTLLoadActionClear;