Searched refs:loadInputAttachmentBlock (Results 1 – 1 of 1) sorted by relevance
630 TIntermNode *loadInputAttachmentBlock = new TIntermBlock(); in loadInputAttachmentData() local637 loadInputAttachmentBlock->getAsBlock()->appendStatement(loadInputAttachmentDataImpl( in loadInputAttachmentData()642 ASSERT(loadInputAttachmentBlock->getChildCount() > 0); in loadInputAttachmentData()643 if (!RunAtTheBeginningOfShader(mCompiler, mRoot, loadInputAttachmentBlock)) in loadInputAttachmentData()700 TIntermBlock *loadInputAttachmentBlock = new TIntermBlock(); in loadInputAttachmentData() local707 loadInputAttachmentBlock->appendStatement(loadInputAttachmentDataImpl( in loadInputAttachmentData()711 ASSERT(loadInputAttachmentBlock->getChildCount() > 0); in loadInputAttachmentData()712 if (!RunAtTheBeginningOfShader(mCompiler, mRoot, loadInputAttachmentBlock)) in loadInputAttachmentData()