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Searched refs:loadInputAttachmentBlock (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/vulkan/
DReplaceForShaderFramebufferFetch.cpp630 TIntermNode *loadInputAttachmentBlock = new TIntermBlock(); in loadInputAttachmentData() local
637 loadInputAttachmentBlock->getAsBlock()->appendStatement(loadInputAttachmentDataImpl( in loadInputAttachmentData()
642 ASSERT(loadInputAttachmentBlock->getChildCount() > 0); in loadInputAttachmentData()
643 if (!RunAtTheBeginningOfShader(mCompiler, mRoot, loadInputAttachmentBlock)) in loadInputAttachmentData()
700 TIntermBlock *loadInputAttachmentBlock = new TIntermBlock(); in loadInputAttachmentData() local
707 loadInputAttachmentBlock->appendStatement(loadInputAttachmentDataImpl( in loadInputAttachmentData()
711 ASSERT(loadInputAttachmentBlock->getChildCount() > 0); in loadInputAttachmentData()
712 if (!RunAtTheBeginningOfShader(mCompiler, mRoot, loadInputAttachmentBlock)) in loadInputAttachmentData()