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Searched refs:loadMatrix (Results 1 – 6 of 6) sorted by relevance

/external/eigen/demos/opengl/
Dgpuhelper.h51 void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
54 void loadMatrix(
120 … static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); }
121 … static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); }
128 …static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose(…
129 …static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose()…
148 void GpuHelper::loadMatrix(
157 void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
160 GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat);
173 GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat);
Dcamera.cpp241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW); in activateGL()
/external/llvm-project/llvm/lib/Transforms/Scalar/
DLowerMatrixIntrinsics.cpp799 MatrixTy loadMatrix(Type *Ty, Value *Ptr, MaybeAlign MAlign, Value *Stride, in loadMatrix() function in __anone124444e0111::LowerMatrixIntrinsics
820 MatrixTy loadMatrix(Value *MatrixPtr, MaybeAlign Align, bool IsVolatile, in loadMatrix() function in __anone124444e0111::LowerMatrixIntrinsics
838 return loadMatrix(TileTy, TilePtr, Align, in loadMatrix()
848 loadMatrix(Inst->getType(), Ptr, Align, Stride, IsVolatile, in LowerLoad()
1246 MatrixTy A = loadMatrix(LPtr, {}, false, LShape, TI.CurrentRow, TI.CurrentK, in createTiledLoops()
1248 MatrixTy B = loadMatrix(RPtr, {}, false, RShape, TI.CurrentK, TI.CurrentCol, in createTiledLoops()
1305 loadMatrix(APtr, LoadOp0->getAlign(), LoadOp0->isVolatile(), in emitSIMDTiling()
1309 loadMatrix(BPtr, LoadOp1->getAlign(), LoadOp1->isVolatile(), in emitSIMDTiling()
/external/angle/src/libANGLE/
DContext_gles_1_0.cpp334 mState.gles1().loadMatrix(angle::Mat4()); in loadIdentity()
339 mState.gles1().loadMatrix(angle::Mat4(m)); in loadMatrixf()
344 mState.gles1().loadMatrix(FixedMatrixToMat4(m)); in loadMatrixx()
DGLES1State.h183 void loadMatrix(const angle::Mat4 &m);
DGLES1State.cpp319 void GLES1State::loadMatrix(const angle::Mat4 &m) in loadMatrix() function in gl::GLES1State