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Searched refs:loadStoreRequiresShaderFloat16 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp658 bool loadStoreRequiresShaderFloat16; member in vkt::SpirVAssembly::__anonedfcea740111::TypeSnippetsBase
960 loadStoreRequiresShaderFloat16 = true; in TypeSnippets()
991 loadStoreRequiresShaderFloat16 = false; in TypeSnippets()
1022 loadStoreRequiresShaderFloat16 = false; in TypeSnippets()
3528 bool outFp16TypeUsage = outTypeSnippets->loadStoreRequiresShaderFloat16; in fillShaderSpec()
3550 inFp16TypeUsage = inTypeSnippets->loadStoreRequiresShaderFloat16; in fillShaderSpec()
3573 const bool loadStoreRequiresShaderFloat16 = inFp16TypeUsage || outFp16TypeUsage; in fillShaderSpec() local
3574 … usesFP16Constants = constsUsesFP16Type || (needConstants && loadStoreRequiresShaderFloat16); in fillShaderSpec()
4353 needsShaderFloat16 |= outTypeSnippets->loadStoreRequiresShaderFloat16; in createInstanceContext()