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Searched refs:locY (Results 1 – 4 of 4) sorted by relevance

/external/pdfium/fxbarcode/oned/
DBC_OneDimWriter.cpp159 float locY, in ShowDeviceChars() argument
163 CFX_FloatRect rect((float)locX, (float)locY, (float)(locX + geWidth), in ShowDeviceChars()
164 (float)(locY + iTextHeight)); in ShowDeviceChars()
171 (float)(locY + iFontSize)); in ShowDeviceChars()
207 int32_t locY = 0; in ShowChars() local
211 locY = 0; in ShowChars()
216 locY = 0; in ShowChars()
221 locY = m_Height - iTextHeight; in ShowChars()
227 locY = m_Height - iTextHeight; in ShowChars()
232 (float)locY, barWidth); in ShowChars()
DBC_OneDimWriter.h68 float locY,
/external/skia/tools/
DToolUtils.cpp315 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local
318 if (locY > 0.0f) { in create_frustum_normal_map()
319 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()
321 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()
324 if (locY > 0.0f) { in create_frustum_normal_map()
325 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()
327 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()
351 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local
354 if (locY > 0.0f) { in create_tetra_normal_map()
355 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()
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/external/skqp/tools/
Dsk_tool_utils.cpp244 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local
247 if (locY > 0.0f) { in create_frustum_normal_map()
248 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()
250 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()
253 if (locY > 0.0f) { in create_frustum_normal_map()
254 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()
256 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()
280 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local
283 if (locY > 0.0f) { in create_tetra_normal_map()
284 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()
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