Searched refs:local_array (Results 1 – 13 of 13) sorted by relevance
10 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex11 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment12 …ness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex_and_frag…13 …al.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.compute22 …al.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex23 ….robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.fragment24 …ess.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex_and_frag…25 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.compute
16 struct gpu_local_array_info *local_array; member
38 if (!global && group->local_array->n_group > 1) { in gpu_array_ref_group_print_name()848 group->local_array = local; in populate_array_references()916 group->local_array = group1->local_array; in join_groups()1099 int force_private = group->local_array->force_private; in compute_group_bounds_core()
287 struct gpu_local_array_info *local_array; member
1470 struct gpu_local_array_info *local_array; member1631 data->local_array = &data->kernel->array[i]; in transform_index()1632 data->array = data->local_array->array; in transform_index()1634 group = find_ref_group(data->local_array, access); in transform_index()1824 return gpu_local_array_info_linearize_index(data->local_array, expr); in transform_expr()1955 expr = gpu_local_array_info_linearize_index(group->local_array, in create_access_leaf()1967 stmt->u.c.local_array = group->local_array; in create_access_leaf()3362 group->local_array->global = 1; in add_copies_group_private()3516 group->local_array->global = 1; in add_copies_group_shared()
3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3597 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3598 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3609 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3610 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3619 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3620 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3609 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3610 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3619 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3620 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3621 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3622 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3631 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3632 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3706 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3707 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3708 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3709 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3718 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3719 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3720 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3721 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3730 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3731 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3685 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3686 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3687 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3688 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3697 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3698 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3699 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3700 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3709 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3710 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3667 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3668 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3677 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3678 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3679 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3680 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3689 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3690 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3694 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3695 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3696 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3697 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3706 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3707 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3708 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3709 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3718 …nal.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex3719 …l.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment[all …]
3684 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3685 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…3686 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3687 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.c…3696 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3697 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3698 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…3699 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.local_array.…