/external/angle/src/libANGLE/ |
D | validationES31.h | 60 UniformLocation locationPacked, 64 UniformLocation locationPacked, 69 UniformLocation locationPacked, 73 UniformLocation locationPacked, 78 UniformLocation locationPacked, 82 UniformLocation locationPacked, 87 UniformLocation locationPacked, 92 UniformLocation locationPacked, 97 UniformLocation locationPacked, 102 UniformLocation locationPacked, [all …]
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D | Context_gles_3_1_autogen.h | 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 62 void programUniform1ui(ShaderProgramID programPacked, UniformLocation locationPacked, \ 64 void programUniform1uiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 66 void programUniform2f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 68 void programUniform2fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 70 void programUniform2i(ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, \ 72 void programUniform2iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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D | validationES31_autogen.h | 128 UniformLocation locationPacked, 132 UniformLocation locationPacked, 137 UniformLocation locationPacked, 141 UniformLocation locationPacked, 146 UniformLocation locationPacked, 150 UniformLocation locationPacked, 155 UniformLocation locationPacked, 160 UniformLocation locationPacked, 165 UniformLocation locationPacked, 170 UniformLocation locationPacked, [all …]
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D | validationGL41_autogen.h | 36 UniformLocation locationPacked, 40 UniformLocation locationPacked, 45 UniformLocation locationPacked, 50 UniformLocation locationPacked, 55 UniformLocation locationPacked, 61 UniformLocation locationPacked, 66 UniformLocation locationPacked, 73 UniformLocation locationPacked, 78 UniformLocation locationPacked, 84 UniformLocation locationPacked, [all …]
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D | validationESEXT.cpp | 1642 UniformLocation locationPacked, in ValidateProgramUniform1fEXT() argument 1651 return ValidateProgramUniform1fBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1fEXT() 1656 UniformLocation locationPacked, in ValidateProgramUniform1fvEXT() argument 1666 return ValidateProgramUniform1fvBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1fvEXT() 1671 UniformLocation locationPacked, in ValidateProgramUniform1iEXT() argument 1680 return ValidateProgramUniform1iBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1iEXT() 1685 UniformLocation locationPacked, in ValidateProgramUniform1ivEXT() argument 1695 return ValidateProgramUniform1ivBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1ivEXT() 1700 UniformLocation locationPacked, in ValidateProgramUniform1uiEXT() argument 1709 return ValidateProgramUniform1uiBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1uiEXT() [all …]
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D | Context_gles_2_0_autogen.h | 109 void getUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 111 void getUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 153 void uniform1f(UniformLocation locationPacked, GLfloat v0); \ 154 void uniform1fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \ 155 void uniform1i(UniformLocation locationPacked, GLint v0); \ 156 void uniform1iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \ 157 void uniform2f(UniformLocation locationPacked, GLfloat v0, GLfloat v1); \ 158 void uniform2fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \ 159 void uniform2i(UniformLocation locationPacked, GLint v0, GLint v1); \ 160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \ [all …]
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D | Context_gl_4_autogen.h | 33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 36 void uniform1d(UniformLocation locationPacked, GLdouble x); \ 37 void uniform1dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 38 void uniform2d(UniformLocation locationPacked, GLdouble x, GLdouble y); \ 39 void uniform2dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 40 void uniform3d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z); \ 41 void uniform3dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 42 void uniform4d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z, \ 44 void uniform4dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 45 void uniformMatrix2dv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \ [all …]
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D | validationES31.cpp | 2064 UniformLocation locationPacked, in ValidateProgramUniform1f() argument 2073 return ValidateProgramUniform1fBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1f() 2078 UniformLocation locationPacked, in ValidateProgramUniform1fv() argument 2088 return ValidateProgramUniform1fvBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1fv() 2093 UniformLocation locationPacked, in ValidateProgramUniform1i() argument 2102 return ValidateProgramUniform1iBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1i() 2107 UniformLocation locationPacked, in ValidateProgramUniform1iv() argument 2117 return ValidateProgramUniform1ivBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1iv() 2122 UniformLocation locationPacked, in ValidateProgramUniform1ui() argument 2131 return ValidateProgramUniform1uiBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1ui() [all …]
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D | validationES2_autogen.h | 249 UniformLocation locationPacked, 253 UniformLocation locationPacked, 356 bool ValidateUniform1f(const Context *context, UniformLocation locationPacked, GLfloat v0); 358 UniformLocation locationPacked, 361 bool ValidateUniform1i(const Context *context, UniformLocation locationPacked, GLint v0); 363 UniformLocation locationPacked, 367 UniformLocation locationPacked, 371 UniformLocation locationPacked, 374 bool ValidateUniform2i(const Context *context, UniformLocation locationPacked, GLint v0, GLint v1); 376 UniformLocation locationPacked, [all …]
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D | Context_gles_3_0_autogen.h | 92 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 131 void uniform1ui(UniformLocation locationPacked, GLuint v0); \ 132 void uniform1uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 133 void uniform2ui(UniformLocation locationPacked, GLuint v0, GLuint v1); \ 134 void uniform2uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 135 void uniform3ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2); \ 136 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 137 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \ 138 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 142 void uniformMatrix2x3fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \ [all …]
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D | validationGL4_autogen.h | 77 UniformLocation locationPacked, 80 bool ValidateUniform1d(const Context *context, UniformLocation locationPacked, GLdouble x); 82 UniformLocation locationPacked, 86 UniformLocation locationPacked, 90 UniformLocation locationPacked, 94 UniformLocation locationPacked, 99 UniformLocation locationPacked, 103 UniformLocation locationPacked, 109 UniformLocation locationPacked, 113 UniformLocation locationPacked, [all …]
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D | validationES3_autogen.h | 241 UniformLocation locationPacked, 348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0); 350 UniformLocation locationPacked, 354 UniformLocation locationPacked, 358 UniformLocation locationPacked, 362 UniformLocation locationPacked, 367 UniformLocation locationPacked, 371 UniformLocation locationPacked, 377 UniformLocation locationPacked, 385 UniformLocation locationPacked, [all …]
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D | validationESEXT_autogen.h | 292 UniformLocation locationPacked, 298 UniformLocation locationPacked, 479 UniformLocation locationPacked, 587 UniformLocation locationPacked, 593 UniformLocation locationPacked, 599 UniformLocation locationPacked, 708 UniformLocation locationPacked, 1061 UniformLocation locationPacked, 1066 UniformLocation locationPacked, 1151 UniformLocation locationPacked, [all …]
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 803 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1f() local 806 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in GL_ProgramUniform1f() 809 context->programUniform1f(programPacked, locationPacked, v0); in GL_ProgramUniform1f() 811 ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); in GL_ProgramUniform1f() 832 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1fv() local 836 ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value)); in GL_ProgramUniform1fv() 839 context->programUniform1fv(programPacked, locationPacked, count, value); in GL_ProgramUniform1fv() 841 ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, in GL_ProgramUniform1fv() 859 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1i() local 862 ValidateProgramUniform1i(context, programPacked, locationPacked, v0)); in GL_ProgramUniform1i() [all …]
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D | entry_points_gles_2_0_autogen.cpp | 1996 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local 1999 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GL_GetUniformfv() 2002 context->getUniformfv(programPacked, locationPacked, params); in GL_GetUniformfv() 2004 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformfv() 2022 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local 2025 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GL_GetUniformiv() 2028 context->getUniformiv(programPacked, locationPacked, params); in GL_GetUniformiv() 2030 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformiv() 2949 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local 2952 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in GL_Uniform1f() [all …]
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D | entry_points_gles_3_0_autogen.cpp | 1581 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuiv() local 1584 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GL_GetUniformuiv() 1587 context->getUniformuiv(programPacked, locationPacked, params); in GL_GetUniformuiv() 1589 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformuiv() 2327 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1ui() local 2330 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in GL_Uniform1ui() 2333 context->uniform1ui(locationPacked, v0); in GL_Uniform1ui() 2335 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in GL_Uniform1ui() 2352 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1uiv() local 2355 ValidateUniform1uiv(context, locationPacked, count, value)); in GL_Uniform1uiv() [all …]
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D | entry_points_gles_ext_autogen.cpp | 1356 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfvRobustANGLE() local 1359 ValidateGetUniformfvRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE() 1363 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE() 1365 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE() 1389 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformivRobustANGLE() local 1392 ValidateGetUniformivRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformivRobustANGLE() 1396 context->getUniformivRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformivRobustANGLE() 1398 ANGLE_CAPTURE(GetUniformivRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformivRobustANGLE() 2193 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuivRobustANGLE() local 2196 ValidateGetUniformuivRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformuivRobustANGLE() [all …]
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_3_1_autogen.h | 167 UniformLocation locationPacked, 172 UniformLocation locationPacked, 178 UniformLocation locationPacked, 183 UniformLocation locationPacked, 189 UniformLocation locationPacked, 194 UniformLocation locationPacked, 200 UniformLocation locationPacked, 206 UniformLocation locationPacked, 212 UniformLocation locationPacked, 218 UniformLocation locationPacked, [all …]
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D | capture_gles_3_1_autogen.cpp | 782 UniformLocation locationPacked, in CaptureProgramUniform1f() argument 788 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1f() 797 UniformLocation locationPacked, in CaptureProgramUniform1fv() argument 804 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1fv() 811 CaptureProgramUniform1fv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1fv() 829 UniformLocation locationPacked, in CaptureProgramUniform1i() argument 835 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1i() 844 UniformLocation locationPacked, in CaptureProgramUniform1iv() argument 851 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1iv() 858 CaptureProgramUniform1iv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1iv() [all …]
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D | capture_gles_2_0_autogen.h | 347 UniformLocation locationPacked, 352 UniformLocation locationPacked, 520 UniformLocation locationPacked, 524 UniformLocation locationPacked, 529 UniformLocation locationPacked, 533 UniformLocation locationPacked, 538 UniformLocation locationPacked, 543 UniformLocation locationPacked, 548 UniformLocation locationPacked, 553 UniformLocation locationPacked, [all …]
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D | capture_gles_3_0_autogen.h | 328 UniformLocation locationPacked, 470 UniformLocation locationPacked, 474 UniformLocation locationPacked, 479 UniformLocation locationPacked, 484 UniformLocation locationPacked, 489 UniformLocation locationPacked, 495 UniformLocation locationPacked, 500 UniformLocation locationPacked, 507 UniformLocation locationPacked, 517 UniformLocation locationPacked, [all …]
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D | capture_gles_ext_autogen.h | 339 UniformLocation locationPacked, 346 UniformLocation locationPacked, 549 UniformLocation locationPacked, 675 UniformLocation locationPacked, 682 UniformLocation locationPacked, 689 UniformLocation locationPacked, 820 UniformLocation locationPacked, 1285 UniformLocation locationPacked, 1291 UniformLocation locationPacked, 1401 UniformLocation locationPacked, [all …]
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D | capture_gles_2_0_autogen.cpp | 1751 UniformLocation locationPacked, in CaptureGetUniformfv() argument 1757 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformfv() 1763 CaptureGetUniformfv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformfv() 1781 UniformLocation locationPacked, in CaptureGetUniformiv() argument 1787 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformiv() 1793 CaptureGetUniformiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformiv() 2513 UniformLocation locationPacked, in CaptureUniform1f() argument 2518 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1f() 2526 UniformLocation locationPacked, in CaptureUniform1fv() argument 2532 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1fv() [all …]
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 634 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local 637 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GL_GetUniformfv() 640 context->getUniformfv(programPacked, locationPacked, params); in GL_GetUniformfv() 642 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformfv() 660 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local 663 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GL_GetUniformiv() 666 context->getUniformiv(programPacked, locationPacked, params); in GL_GetUniformiv() 668 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformiv() 963 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local 966 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in GL_Uniform1f() [all …]
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D | entry_points_gl_4_autogen.cpp | 617 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformdv() local 620 ValidateGetUniformdv(context, programPacked, locationPacked, params)); in GL_GetUniformdv() 623 context->getUniformdv(programPacked, locationPacked, params); in GL_GetUniformdv() 625 ANGLE_CAPTURE(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformdv() 780 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1d() local 783 (context->skipValidation() || ValidateUniform1d(context, locationPacked, x)); in GL_Uniform1d() 786 context->uniform1d(locationPacked, x); in GL_Uniform1d() 788 ANGLE_CAPTURE(Uniform1d, isCallValid, context, locationPacked, x); in GL_Uniform1d() 805 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1dv() local 808 ValidateUniform1dv(context, locationPacked, count, value)); in GL_Uniform1dv() [all …]
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