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Searched refs:locationPacked (Results 1 – 25 of 36) sorted by relevance

12

/external/angle/src/libANGLE/
DvalidationES31.h60 UniformLocation locationPacked,
64 UniformLocation locationPacked,
69 UniformLocation locationPacked,
73 UniformLocation locationPacked,
78 UniformLocation locationPacked,
82 UniformLocation locationPacked,
87 UniformLocation locationPacked,
92 UniformLocation locationPacked,
97 UniformLocation locationPacked,
102 UniformLocation locationPacked,
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DContext_gles_3_1_autogen.h54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
62 void programUniform1ui(ShaderProgramID programPacked, UniformLocation locationPacked, \
64 void programUniform1uiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
66 void programUniform2f(ShaderProgramID programPacked, UniformLocation locationPacked, \
68 void programUniform2fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
70 void programUniform2i(ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, \
72 void programUniform2iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DvalidationES31_autogen.h128 UniformLocation locationPacked,
132 UniformLocation locationPacked,
137 UniformLocation locationPacked,
141 UniformLocation locationPacked,
146 UniformLocation locationPacked,
150 UniformLocation locationPacked,
155 UniformLocation locationPacked,
160 UniformLocation locationPacked,
165 UniformLocation locationPacked,
170 UniformLocation locationPacked,
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DvalidationGL41_autogen.h36 UniformLocation locationPacked,
40 UniformLocation locationPacked,
45 UniformLocation locationPacked,
50 UniformLocation locationPacked,
55 UniformLocation locationPacked,
61 UniformLocation locationPacked,
66 UniformLocation locationPacked,
73 UniformLocation locationPacked,
78 UniformLocation locationPacked,
84 UniformLocation locationPacked,
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DvalidationESEXT.cpp1642 UniformLocation locationPacked, in ValidateProgramUniform1fEXT() argument
1651 return ValidateProgramUniform1fBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1fEXT()
1656 UniformLocation locationPacked, in ValidateProgramUniform1fvEXT() argument
1666 return ValidateProgramUniform1fvBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1fvEXT()
1671 UniformLocation locationPacked, in ValidateProgramUniform1iEXT() argument
1680 return ValidateProgramUniform1iBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1iEXT()
1685 UniformLocation locationPacked, in ValidateProgramUniform1ivEXT() argument
1695 return ValidateProgramUniform1ivBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1ivEXT()
1700 UniformLocation locationPacked, in ValidateProgramUniform1uiEXT() argument
1709 return ValidateProgramUniform1uiBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1uiEXT()
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DContext_gles_2_0_autogen.h109 void getUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \
111 void getUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
153 void uniform1f(UniformLocation locationPacked, GLfloat v0); \
154 void uniform1fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
155 void uniform1i(UniformLocation locationPacked, GLint v0); \
156 void uniform1iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
157 void uniform2f(UniformLocation locationPacked, GLfloat v0, GLfloat v1); \
158 void uniform2fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
159 void uniform2i(UniformLocation locationPacked, GLint v0, GLint v1); \
160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
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DContext_gl_4_autogen.h33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
36 void uniform1d(UniformLocation locationPacked, GLdouble x); \
37 void uniform1dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
38 void uniform2d(UniformLocation locationPacked, GLdouble x, GLdouble y); \
39 void uniform2dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
40 void uniform3d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z); \
41 void uniform3dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
42 void uniform4d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z, \
44 void uniform4dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
45 void uniformMatrix2dv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
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DvalidationES31.cpp2064 UniformLocation locationPacked, in ValidateProgramUniform1f() argument
2073 return ValidateProgramUniform1fBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1f()
2078 UniformLocation locationPacked, in ValidateProgramUniform1fv() argument
2088 return ValidateProgramUniform1fvBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1fv()
2093 UniformLocation locationPacked, in ValidateProgramUniform1i() argument
2102 return ValidateProgramUniform1iBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1i()
2107 UniformLocation locationPacked, in ValidateProgramUniform1iv() argument
2117 return ValidateProgramUniform1ivBase(context, programPacked, locationPacked, count, value); in ValidateProgramUniform1iv()
2122 UniformLocation locationPacked, in ValidateProgramUniform1ui() argument
2131 return ValidateProgramUniform1uiBase(context, programPacked, locationPacked, v0); in ValidateProgramUniform1ui()
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DvalidationES2_autogen.h249 UniformLocation locationPacked,
253 UniformLocation locationPacked,
356 bool ValidateUniform1f(const Context *context, UniformLocation locationPacked, GLfloat v0);
358 UniformLocation locationPacked,
361 bool ValidateUniform1i(const Context *context, UniformLocation locationPacked, GLint v0);
363 UniformLocation locationPacked,
367 UniformLocation locationPacked,
371 UniformLocation locationPacked,
374 bool ValidateUniform2i(const Context *context, UniformLocation locationPacked, GLint v0, GLint v1);
376 UniformLocation locationPacked,
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DContext_gles_3_0_autogen.h92 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
131 void uniform1ui(UniformLocation locationPacked, GLuint v0); \
132 void uniform1uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
133 void uniform2ui(UniformLocation locationPacked, GLuint v0, GLuint v1); \
134 void uniform2uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
135 void uniform3ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2); \
136 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
137 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \
138 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
142 void uniformMatrix2x3fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
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DvalidationGL4_autogen.h77 UniformLocation locationPacked,
80 bool ValidateUniform1d(const Context *context, UniformLocation locationPacked, GLdouble x);
82 UniformLocation locationPacked,
86 UniformLocation locationPacked,
90 UniformLocation locationPacked,
94 UniformLocation locationPacked,
99 UniformLocation locationPacked,
103 UniformLocation locationPacked,
109 UniformLocation locationPacked,
113 UniformLocation locationPacked,
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DvalidationES3_autogen.h241 UniformLocation locationPacked,
348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0);
350 UniformLocation locationPacked,
354 UniformLocation locationPacked,
358 UniformLocation locationPacked,
362 UniformLocation locationPacked,
367 UniformLocation locationPacked,
371 UniformLocation locationPacked,
377 UniformLocation locationPacked,
385 UniformLocation locationPacked,
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DvalidationESEXT_autogen.h292 UniformLocation locationPacked,
298 UniformLocation locationPacked,
479 UniformLocation locationPacked,
587 UniformLocation locationPacked,
593 UniformLocation locationPacked,
599 UniformLocation locationPacked,
708 UniformLocation locationPacked,
1061 UniformLocation locationPacked,
1066 UniformLocation locationPacked,
1151 UniformLocation locationPacked,
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/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp803 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1f() local
806 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in GL_ProgramUniform1f()
809 context->programUniform1f(programPacked, locationPacked, v0); in GL_ProgramUniform1f()
811 ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); in GL_ProgramUniform1f()
832 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1fv() local
836 ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value)); in GL_ProgramUniform1fv()
839 context->programUniform1fv(programPacked, locationPacked, count, value); in GL_ProgramUniform1fv()
841 ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, in GL_ProgramUniform1fv()
859 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_ProgramUniform1i() local
862 ValidateProgramUniform1i(context, programPacked, locationPacked, v0)); in GL_ProgramUniform1i()
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Dentry_points_gles_2_0_autogen.cpp1996 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local
1999 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GL_GetUniformfv()
2002 context->getUniformfv(programPacked, locationPacked, params); in GL_GetUniformfv()
2004 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformfv()
2022 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local
2025 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GL_GetUniformiv()
2028 context->getUniformiv(programPacked, locationPacked, params); in GL_GetUniformiv()
2030 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformiv()
2949 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local
2952 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in GL_Uniform1f()
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Dentry_points_gles_3_0_autogen.cpp1581 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuiv() local
1584 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GL_GetUniformuiv()
1587 context->getUniformuiv(programPacked, locationPacked, params); in GL_GetUniformuiv()
1589 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformuiv()
2327 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1ui() local
2330 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in GL_Uniform1ui()
2333 context->uniform1ui(locationPacked, v0); in GL_Uniform1ui()
2335 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in GL_Uniform1ui()
2352 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1uiv() local
2355 ValidateUniform1uiv(context, locationPacked, count, value)); in GL_Uniform1uiv()
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Dentry_points_gles_ext_autogen.cpp1356 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfvRobustANGLE() local
1359 ValidateGetUniformfvRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE()
1363 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE()
1365 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE()
1389 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformivRobustANGLE() local
1392 ValidateGetUniformivRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformivRobustANGLE()
1396 context->getUniformivRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformivRobustANGLE()
1398 ANGLE_CAPTURE(GetUniformivRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformivRobustANGLE()
2193 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformuivRobustANGLE() local
2196 ValidateGetUniformuivRobustANGLE(context, programPacked, locationPacked, in GL_GetUniformuivRobustANGLE()
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/external/angle/src/libANGLE/capture/
Dcapture_gles_3_1_autogen.h167 UniformLocation locationPacked,
172 UniformLocation locationPacked,
178 UniformLocation locationPacked,
183 UniformLocation locationPacked,
189 UniformLocation locationPacked,
194 UniformLocation locationPacked,
200 UniformLocation locationPacked,
206 UniformLocation locationPacked,
212 UniformLocation locationPacked,
218 UniformLocation locationPacked,
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Dcapture_gles_3_1_autogen.cpp782 UniformLocation locationPacked, in CaptureProgramUniform1f() argument
788 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1f()
797 UniformLocation locationPacked, in CaptureProgramUniform1fv() argument
804 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1fv()
811 CaptureProgramUniform1fv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1fv()
829 UniformLocation locationPacked, in CaptureProgramUniform1i() argument
835 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1i()
844 UniformLocation locationPacked, in CaptureProgramUniform1iv() argument
851 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1iv()
858 CaptureProgramUniform1iv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1iv()
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Dcapture_gles_2_0_autogen.h347 UniformLocation locationPacked,
352 UniformLocation locationPacked,
520 UniformLocation locationPacked,
524 UniformLocation locationPacked,
529 UniformLocation locationPacked,
533 UniformLocation locationPacked,
538 UniformLocation locationPacked,
543 UniformLocation locationPacked,
548 UniformLocation locationPacked,
553 UniformLocation locationPacked,
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Dcapture_gles_3_0_autogen.h328 UniformLocation locationPacked,
470 UniformLocation locationPacked,
474 UniformLocation locationPacked,
479 UniformLocation locationPacked,
484 UniformLocation locationPacked,
489 UniformLocation locationPacked,
495 UniformLocation locationPacked,
500 UniformLocation locationPacked,
507 UniformLocation locationPacked,
517 UniformLocation locationPacked,
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Dcapture_gles_ext_autogen.h339 UniformLocation locationPacked,
346 UniformLocation locationPacked,
549 UniformLocation locationPacked,
675 UniformLocation locationPacked,
682 UniformLocation locationPacked,
689 UniformLocation locationPacked,
820 UniformLocation locationPacked,
1285 UniformLocation locationPacked,
1291 UniformLocation locationPacked,
1401 UniformLocation locationPacked,
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Dcapture_gles_2_0_autogen.cpp1751 UniformLocation locationPacked, in CaptureGetUniformfv() argument
1757 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformfv()
1763 CaptureGetUniformfv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformfv()
1781 UniformLocation locationPacked, in CaptureGetUniformiv() argument
1787 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformiv()
1793 CaptureGetUniformiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformiv()
2513 UniformLocation locationPacked, in CaptureUniform1f() argument
2518 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1f()
2526 UniformLocation locationPacked, in CaptureUniform1fv() argument
2532 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1fv()
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/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp634 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformfv() local
637 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GL_GetUniformfv()
640 context->getUniformfv(programPacked, locationPacked, params); in GL_GetUniformfv()
642 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformfv()
660 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformiv() local
663 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GL_GetUniformiv()
666 context->getUniformiv(programPacked, locationPacked, params); in GL_GetUniformiv()
668 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformiv()
963 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1f() local
966 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in GL_Uniform1f()
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Dentry_points_gl_4_autogen.cpp617 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_GetUniformdv() local
620 ValidateGetUniformdv(context, programPacked, locationPacked, params)); in GL_GetUniformdv()
623 context->getUniformdv(programPacked, locationPacked, params); in GL_GetUniformdv()
625 ANGLE_CAPTURE(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); in GL_GetUniformdv()
780 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1d() local
783 (context->skipValidation() || ValidateUniform1d(context, locationPacked, x)); in GL_Uniform1d()
786 context->uniform1d(locationPacked, x); in GL_Uniform1d()
788 ANGLE_CAPTURE(Uniform1d, isCallValid, context, locationPacked, x); in GL_Uniform1d()
805 UniformLocation locationPacked = PackParam<UniformLocation>(location); in GL_Uniform1dv() local
808 ValidateUniform1dv(context, locationPacked, count, value)); in GL_Uniform1dv()
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