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Searched refs:lockInternal (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp590 …tencil ? (byte*)source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_R… in stretchRect()
591 … isStencil ? (byte*)dest->lockStencil(0, 0, 0, PUBLIC) : (byte*)dest->lockInternal(0, 0, 0, LOCK_D… in stretchRect()
600 …byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, P… in stretchRect()
601 …byte *destBuffer = (byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK… in stretchRect()
610 …byte *sourceBytes = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, L… in stretchRect()
611 …byte *destBytes = (byte*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_D… in stretchRect()
692 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube()
693 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); in stretchCube()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp374 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
375 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect()
414 …unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice,… in stretchRect()
415 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect()
/external/swiftshader/src/OpenGL/common/
DImage.hpp207 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override = 0;
294 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::AndroidNativeImage
299 void *data = sw::Surface::lockInternal(x, y, z, lock, client); in lockInternal()
DImage.cpp980 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ImageImplementation
982 return Image::lockInternal(x, y, z, lock, client); in lockInternal()
1181 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ClientBufferImage
1186 void *data = sw::Surface::lockInternal(x, y, z, lock, client); in lockInternal()
1264 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in egl::Image
1266 return Surface::lockInternal(x, y, z, lock, client); in lockInternal()
/external/swiftshader/src/Main/
DFrameBufferOzone.cpp33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
DFrameBuffer.cpp124 renderbuffer = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in copy()
/external/minigbm/cros_gralloc/gralloc3/
DCrosGralloc3Mapper.h57 LockResult lockInternal(cros_gralloc_handle_t crosHandle, uint64_t cpuUsage,
DCrosGralloc3Mapper.cc211 LockResult result = lockInternal(crosHandle, cpuUsage, accessRegion, acquireFence); in lock()
251 LockResult result = lockInternal(crosHandle, cpuUsage, accessRegion, acquireFence); in lockYCbCr()
307 CrosGralloc3Mapper::LockResult CrosGralloc3Mapper::lockInternal( in lockInternal() function in CrosGralloc3Mapper
/external/swiftshader/src/Renderer/
DSurface.hpp281 virtual void *lockInternal(int x, int y, int z, Lock lock, Accessor client) = 0;
490 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
DBlitter.cpp168 source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit()
169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit()
196 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D()
197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D()
DSampler.cpp122 mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); in setTextureLevel()
DSurface.cpp1194 void *lockInternal(int x, int y, int z, Lock lock, Accessor client) override in lockInternal() function in sw::SurfaceImplementation
1196 return Surface::lockInternal(x, y, z, lock, client); in lockInternal()
1405 void *Surface::lockInternal(int x, int y, int z, Lock lock, Accessor client) in lockInternal() function in sw::Surface
3158 float *target = (float*)lockInternal(x0, y0, 0, lock, PUBLIC); in clearDepth()
3180 float *buffer = (float*)lockInternal(0, 0, 0, lock, PUBLIC); in clearDepth()
3344 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill()
3469 char *srcBuf = (char*)src->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PRIVATE) + srcStart; in copyCubeEdge()
3470 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge()
DRenderer.cpp649 …data->colorBuffer[index] = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, … in draw()
663 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()