/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 590 …tencil ? (byte*)source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_R… in stretchRect() 591 … isStencil ? (byte*)dest->lockStencil(0, 0, 0, PUBLIC) : (byte*)dest->lockInternal(0, 0, 0, LOCK_D… in stretchRect() 600 …byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, P… in stretchRect() 601 …byte *destBuffer = (byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK… in stretchRect() 610 …byte *sourceBytes = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, L… in stretchRect() 611 …byte *destBytes = (byte*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_D… in stretchRect() 692 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube() 693 unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); in stretchCube()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 374 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect() 375 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect() 414 …unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice,… in stretchRect() 415 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 207 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override = 0; 294 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::AndroidNativeImage 299 void *data = sw::Surface::lockInternal(x, y, z, lock, client); in lockInternal()
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D | Image.cpp | 980 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ImageImplementation 982 return Image::lockInternal(x, y, z, lock, client); in lockInternal() 1181 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ClientBufferImage 1186 void *data = sw::Surface::lockInternal(x, y, z, lock, client); in lockInternal() 1264 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in egl::Image 1266 return Surface::lockInternal(x, y, z, lock, client); in lockInternal()
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/external/swiftshader/src/Main/ |
D | FrameBufferOzone.cpp | 33 framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); in lock()
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D | FrameBuffer.cpp | 124 renderbuffer = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in copy()
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/external/minigbm/cros_gralloc/gralloc3/ |
D | CrosGralloc3Mapper.h | 57 LockResult lockInternal(cros_gralloc_handle_t crosHandle, uint64_t cpuUsage,
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D | CrosGralloc3Mapper.cc | 211 LockResult result = lockInternal(crosHandle, cpuUsage, accessRegion, acquireFence); in lock() 251 LockResult result = lockInternal(crosHandle, cpuUsage, accessRegion, acquireFence); in lockYCbCr() 307 CrosGralloc3Mapper::LockResult CrosGralloc3Mapper::lockInternal( in lockInternal() function in CrosGralloc3Mapper
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 281 virtual void *lockInternal(int x, int y, int z, Lock lock, Accessor client) = 0; 490 return internal ? lockInternal(x, y, z, lock, client) : lockExternal(x, y, z, lock, client); in lock()
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D | Blitter.cpp | 168 source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit() 169 dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit() 196 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D() 197 dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); in blit3D()
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D | Sampler.cpp | 122 mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); in setTextureLevel()
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D | Surface.cpp | 1194 void *lockInternal(int x, int y, int z, Lock lock, Accessor client) override in lockInternal() function in sw::SurfaceImplementation 1196 return Surface::lockInternal(x, y, z, lock, client); in lockInternal() 1405 void *Surface::lockInternal(int x, int y, int z, Lock lock, Accessor client) in lockInternal() function in sw::Surface 3158 float *target = (float*)lockInternal(x0, y0, 0, lock, PUBLIC); in clearDepth() 3180 float *buffer = (float*)lockInternal(0, 0, 0, lock, PUBLIC); in clearDepth() 3344 row = (unsigned char*)lockInternal(x0, y0, 0, LOCK_WRITEONLY, PUBLIC); in fill() 3469 char *srcBuf = (char*)src->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PRIVATE) + srcStart; in copyCubeEdge() 3470 char *dstBuf = (char*)dst->lockInternal(-1, -1, 0, sw::LOCK_READWRITE, sw::PRIVATE) + dstStart; in copyCubeEdge()
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D | Renderer.cpp | 649 …data->colorBuffer[index] = (unsigned int*)context->renderTarget[index]->lockInternal(0, 0, layer, … in draw() 663 …data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGE… in draw()
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