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Searched refs:lodMaxClamp (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h356 float lodMaxClamp, in setVertexSamplerState() argument
359 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState()
383 float lodMaxClamp, in setFragmentSamplerState() argument
386 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState()
413 float lodMaxClamp,
613 float lodMaxClamp,
Dmtl_command_buffer.mm190 float lodMaxClamp = stream->fetch<float>();
194 lodMaxClamp:lodMaxClamp
238 float lodMaxClamp = stream->fetch<float>();
242 lodMaxClamp:lodMaxClamp
1565 float lodMaxClamp,
1578 if (currentLodClampRange.first == lodMinClamp && currentLodClampRange.second == lodMaxClamp)
1585 shaderStates.samplerLodClamps[index] = {lodMinClamp, lodMaxClamp};
1590 .push(lodMaxClamp)
2218 float lodMaxClamp,
2226 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
/external/skqp/src/gpu/mtl/
DGrMtlSampler.mm59 samplerDesc.lodMaxClamp = !useMipMaps ? 0.0f : (float)(maxMipLevel);
/external/skia/src/gpu/mtl/
DGrMtlSampler.mm73 samplerDesc.lodMaxClamp = FLT_MAX; // default value according to docs.