Searched refs:lodMaxClamp (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 356 float lodMaxClamp, in setVertexSamplerState() argument 359 return setSamplerState(gl::ShaderType::Vertex, state, lodMinClamp, lodMaxClamp, index); in setVertexSamplerState() 383 float lodMaxClamp, in setFragmentSamplerState() argument 386 return setSamplerState(gl::ShaderType::Fragment, state, lodMinClamp, lodMaxClamp, index); in setFragmentSamplerState() 413 float lodMaxClamp, 613 float lodMaxClamp,
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D | mtl_command_buffer.mm | 190 float lodMaxClamp = stream->fetch<float>(); 194 lodMaxClamp:lodMaxClamp 238 float lodMaxClamp = stream->fetch<float>(); 242 lodMaxClamp:lodMaxClamp 1565 float lodMaxClamp, 1578 if (currentLodClampRange.first == lodMinClamp && currentLodClampRange.second == lodMaxClamp) 1585 shaderStates.samplerLodClamps[index] = {lodMinClamp, lodMaxClamp}; 1590 .push(lodMaxClamp) 2218 float lodMaxClamp, 2226 [get() setSamplerState:state lodMinClamp:lodMinClamp lodMaxClamp:lodMaxClamp atIndex:index];
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/external/skqp/src/gpu/mtl/ |
D | GrMtlSampler.mm | 59 samplerDesc.lodMaxClamp = !useMipMaps ? 0.0f : (float)(maxMipLevel);
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/external/skia/src/gpu/mtl/ |
D | GrMtlSampler.mm | 73 samplerDesc.lodMaxClamp = FLT_MAX; // default value according to docs.
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