Searched refs:logarithm2 (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 143 Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) in logarithm2() function 177 return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) in logarithm() 182 Float4 log = logarithm2(x, true, pp); in power() 1147 Float4 log = logarithm2(src.x, true, pp); in log2x() 1157 dst.x = logarithm2(src.x, false, pp); in log2() 1158 dst.y = logarithm2(src.y, false, pp); in log2() 1159 dst.z = logarithm2(src.z, false, pp); in log2() 1160 dst.w = logarithm2(src.w, false, pp); in log2() 1748 dst.z = logarithm2(src.x, true, true); in logp()
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D | ShaderCore.hpp | 60 Float4 logarithm2(RValue<Float4> x, bool abs, bool pp = false);
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 181 Float4 logarithm2(RValue<Float4> x, bool pp) in logarithm2() function 215 return Float4(6.93147181e-1f) * logarithm2(x, pp); // ln(2) in logarithm() 220 Float4 log = logarithm2(x, pp); in power()
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D | ShaderCore.hpp | 187 Float4 logarithm2(RValue<Float4> x, bool pp = false);
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