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Searched refs:logicalTextureUnit (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp293 GLint logicalTextureUnit = -1; in getSamplerMapping() local
302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
316 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping()
318 return logicalTextureUnit; in getSamplerMapping()
1795 samplersVS[index].logicalTextureUnit = 0; in defineUniform()
1831 samplersPS[index].logicalTextureUnit = 0; in defineUniform()
2401 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()
2415 samplersVS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()
2503 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1uiv()
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DProgram.h299 GLint logicalTextureUnit; member
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp679 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in Sampler()
749 GLint logicalTextureUnit = -1; in getSamplerMapping() local
758 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()
761 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()
763 return logicalTextureUnit; in getSamplerMapping()
823 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()
990 stream->readInt(&sampler.logicalTextureUnit); in load()
1340 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()
2831 sampler->logicalTextureUnit = 0; in AssignSamplers()
DProgramD3D.h445 GLint logicalTextureUnit; member