Searched refs:logicalTextureUnit (Results 1 – 4 of 4) sorted by relevance
293 GLint logicalTextureUnit = -1; in getSamplerMapping() local302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()310 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()316 if(logicalTextureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS) in getSamplerMapping()318 return logicalTextureUnit; in getSamplerMapping()1795 samplersVS[index].logicalTextureUnit = 0; in defineUniform()1831 samplersPS[index].logicalTextureUnit = 0; in defineUniform()2401 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()2415 samplersVS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()2503 samplersPS[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1uiv()[all …]
299 GLint logicalTextureUnit; member
679 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in Sampler()749 GLint logicalTextureUnit = -1; in getSamplerMapping() local758 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()761 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()763 return logicalTextureUnit; in getSamplerMapping()823 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()990 stream->readInt(&sampler.logicalTextureUnit); in load()1340 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()2831 sampler->logicalTextureUnit = 0; in AssignSamplers()
445 GLint logicalTextureUnit; member