Searched refs:loopActiveLaneMask (Results 1 – 1 of 1) sorted by relevance
367 SIMD::Int loopActiveLaneMask = SIMD::Int(0); in EmitLoop() local370 loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); in EmitLoop()389 SPIRV_SHADER_DBG("*** LOOP START (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()392 SetActiveLaneMask(loopActiveLaneMask, state); in EmitLoop()419 loopActiveLaneMask = SIMD::Int(0); in EmitLoop()424 loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); in EmitLoop()448 SPIRV_SHADER_DBG("*** LOOP END (mask: {0}) ***", loopActiveLaneMask); in EmitLoop()485 Nucleus::createCondBr(AnyTrue(loopActiveLaneMask).value(), headerBasicBlock, mergeBasicBlock); in EmitLoop()