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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3111 D3D_SHADER_MACRO loopMacros[] = {{"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0}}; in compileToExecutable() local
3116 ANGLE_TRY(mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, loopMacros, in compileToExecutable()