Searched refs:loopMacros (Results 1 – 1 of 1) sorted by relevance
3111 D3D_SHADER_MACRO loopMacros[] = {{"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0}}; in compileToExecutable() local3116 ANGLE_TRY(mCompiler.compileToBinary(context, infoLog, shaderHLSL, profile, configs, loopMacros, in compileToExecutable()