Searched refs:loopStartIndex (Results 1 – 1 of 1) sorted by relevance
293 GLsizei loopStartIndex = 0; in LineLoopRestartIndexCountHelper() local303 if (curIndex > loopStartIndex) in LineLoopRestartIndexCountHelper()307 loopStartIndex = curIndex + 1; in LineLoopRestartIndexCountHelper()310 if (indexCount > loopStartIndex) in LineLoopRestartIndexCountHelper()344 GLsizei loopStartIndex = 0; in CopyLineLoopIndicesWithRestart() local354 if (curIndex > loopStartIndex) in CopyLineLoopIndicesWithRestart()357 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()361 loopStartIndex = curIndex + 1; in CopyLineLoopIndicesWithRestart()364 if (indexCount > loopStartIndex) in CopyLineLoopIndicesWithRestart()367 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()