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Searched refs:lower_precision (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dstandalone.h39 int lower_precision; member
Dmain.cpp49 { "lower-precision", no_argument, &options.lower_precision, 1 },
Dir_optimization.h191 void lower_precision(const struct gl_shader_compiler_options *options,
Dmeson.build165 'lower_precision.cpp',
Dlower_precision.cpp929 lower_precision(options, &lowered_sig->body); in map_builtin()
1353 lower_precision(const struct gl_shader_compiler_options *options, in lower_precision() function
Dstandalone.cpp437 if (options->lower_precision) { in standalone_compile_shader()
Dglsl_parser_extras.cpp2254 lower_precision(options, shader->ir); in _mesa_glsl_compile_shader()
/external/mesa3d/src/panfrost/bifrost/
Dcmdline.c48 .lower_precision = true in compile_shader()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_cmdline.c113 .lower_precision = true, in load_glsl()
/external/mesa3d/src/compiler/
DMakefile.sources115 glsl/lower_precision.cpp \
/external/mesa3d/docs/relnotes/
D20.2.0.rst3346 - glsl: convert reusable lower_precision util code into helper functions
3347 - glsl: remove the return type from lower_precision
3348 - glsl: cleanups in lower_precision
3349 - glsl: flatten a tautological conditional in lower_precision
3381 - glsl: lower_precision - fix assertion failure with dereferences of constants
4223 - glsl/lower_precision: split out const lowering
D20.1.0.rst3350 - glsl: Add unit tests for the lower_precision pass
3353 - glsl/lower_precision: Lower builtins depending on arguments
3354 - glsl/lower_precision: Use vector.back() instead of vector.end()[-1]