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Searched refs:lower_two_sided_color (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c133 key.lower_two_sided_color = st->lower_two_sided_color && in st_update_fp()
Dst_program.h144 GLuint lower_two_sided_color:1; member
Dst_context.h154 boolean lower_two_sided_color; member
Dst_atom_rasterizer.c104 if (!st->lower_two_sided_color) in st_update_rasterizer()
Dst_context.c230 (st->lower_flatshade || st->lower_two_sided_color)) in st_invalidate_state()
701 st->lower_two_sided_color = in st_create_context_priv()
804 !st->lower_two_sided_color; in st_create_context_priv()
Dst_program.c1257 if (key->lower_two_sided_color) { in st_create_fp_variant()
/external/mesa3d/docs/relnotes/
D20.2.0.rst2407 - nir: Fix lower_two_sided_color when the face is an input
2634 - nir/lower_two_sided_color: Use nir_variable_create
D20.1.0.rst1664 - nir/lower_two_sided_color: Fix picking of new driver location.