Searched refs:lowp (Results 1 – 25 of 182) sorted by relevance
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | glm.cpp | 11 template struct tvec1<uint8, lowp>; 12 template struct tvec1<uint16, lowp>; 13 template struct tvec1<uint32, lowp>; 14 template struct tvec1<uint64, lowp>; 15 template struct tvec1<int8, lowp>; 16 template struct tvec1<int16, lowp>; 17 template struct tvec1<int32, lowp>; 18 template struct tvec1<int64, lowp>; 19 template struct tvec1<float32, lowp>; 20 template struct tvec1<float64, lowp>; [all …]
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D | type_mat.hpp | 39 typedef tmat2x2<float, lowp> lowp_mat2; 60 typedef tmat2x2<float, lowp> lowp_mat2x2; 86 typedef tmat2x3<float, lowp> lowp_mat2x3; 112 typedef tmat2x4<float, lowp> lowp_mat2x4; 138 typedef tmat3x2<float, lowp> lowp_mat3x2; 164 typedef tmat3x3<float, lowp> lowp_mat3; 185 typedef tmat3x3<float, lowp> lowp_mat3x3; 211 typedef tmat3x4<float, lowp> lowp_mat3x4; 237 typedef tmat4x2<float, lowp> lowp_mat4x2; 263 typedef tmat4x3<float, lowp> lowp_mat4x3; [all …]
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D | type_vec.hpp | 111 typedef tvec1<float, lowp> lowp_vec1_t; 114 typedef tvec1<double, lowp> lowp_dvec1_t; 117 typedef tvec1<int, lowp> lowp_ivec1_t; 120 typedef tvec1<uint, lowp> lowp_uvec1_t; 123 typedef tvec1<bool, lowp> lowp_bvec1_t; 147 typedef tvec2<float, lowp> lowp_vec2; 168 typedef tvec2<double, lowp> lowp_dvec2; 189 typedef tvec2<int, lowp> lowp_ivec2; 210 typedef tvec2<uint, lowp> lowp_uvec2; 231 typedef tvec2<bool, lowp> lowp_bvec2; [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | 300.frag.out | 36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob… 62 0:57 move second child to first child ( temp lowp 4-component vector of float) 63 0:57 'v' ( temp lowp 4-component vector of float) 64 0:57 texture ( global lowp 4-component vector of float) 65 0:57 's2D' ( uniform lowp sampler2D) 66 0:57 'c2D' ( smooth in lowp 2-component vector of float) 67 0:58 move second child to first child ( temp lowp 4-component vector of float) 68 0:58 'v' ( temp lowp 4-component vector of float) 69 0:58 textureProj ( global lowp 4-component vector of float) 70 0:58 's3D' ( uniform lowp sampler3D) [all …]
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D | precision.frag.out | 14 0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float) 31 0:27 'sum' ( temp lowp int) 42 0:32 'sum' ( temp lowp int) 44 0:36 add second child into first child ( temp lowp int) 45 0:36 'sum' ( temp lowp int) 46 0:36 'level1_low' ( temp lowp int) 49 0:41 'd' ( temp lowp float) 51 0:41 'arg1' ( temp lowp float) 54 0:45 add second child into first child ( temp lowp int) 55 0:45 'sum' ( temp lowp int) [all …]
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D | 300samplerExternalYUV.frag.out | 42 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 44 0:21 texture ( global lowp 4-component vector of float) 45 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 49 0:22 texture ( global lowp 4-component vector of float, operation at highp) 50 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 55 0:23 textureProj ( global lowp 4-component vector of float) 56 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 61 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 62 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 68 0:25 textureProj ( global lowp 4-component vector of float) [all …]
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D | 300samplerExternal.frag.out | 44 0:20 'sExt' ( uniform lowp samplerExternalOES) 46 0:21 texture ( global lowp 4-component vector of float) 47 0:21 'sExt' ( uniform lowp samplerExternalOES) 51 0:22 texture ( global lowp 4-component vector of float, operation at highp) 52 0:22 'sExt' ( uniform lowp samplerExternalOES) 57 0:23 textureProj ( global lowp 4-component vector of float) 58 0:23 'sExt' ( uniform lowp samplerExternalOES) 63 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 64 0:24 'sExt' ( uniform lowp samplerExternalOES) 70 0:25 textureProj ( global lowp 4-component vector of float) [all …]
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D | 100samplerExternal.frag.out | 26 0:12 texture ( global lowp 4-component vector of float) 27 0:12 'sExt' ( uniform lowp samplerExternalOES) 41 0:15 textureProj ( global lowp 4-component vector of float) 42 0:15 'sExt' ( uniform lowp samplerExternalOES) 47 0:16 textureProj ( global lowp 4-component vector of float) 48 0:16 'sExt' ( uniform lowp samplerExternalOES) 89 0:? 'sExt' ( uniform lowp samplerExternalOES) 105 0:12 texture ( global lowp 4-component vector of float) 106 0:12 'sExt' ( uniform lowp samplerExternalOES) 120 0:15 textureProj ( global lowp 4-component vector of float) [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 300.frag.out | 36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob… 62 0:57 move second child to first child ( temp lowp 4-component vector of float) 63 0:57 'v' ( temp lowp 4-component vector of float) 64 0:57 texture ( global lowp 4-component vector of float) 65 0:57 's2D' ( uniform lowp sampler2D) 66 0:57 'c2D' ( smooth in lowp 2-component vector of float) 67 0:58 move second child to first child ( temp lowp 4-component vector of float) 68 0:58 'v' ( temp lowp 4-component vector of float) 69 0:58 textureProj ( global lowp 4-component vector of float) 70 0:58 's3D' ( uniform lowp sampler3D) [all …]
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D | precision.frag.out | 14 0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float) 31 0:27 'sum' ( temp lowp int) 42 0:32 'sum' ( temp lowp int) 44 0:36 add second child into first child ( temp lowp int) 45 0:36 'sum' ( temp lowp int) 46 0:36 'level1_low' ( temp lowp int) 49 0:41 'd' ( temp lowp float) 51 0:41 'arg1' ( temp lowp float) 54 0:45 add second child into first child ( temp lowp int) 55 0:45 'sum' ( temp lowp int) [all …]
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D | 300samplerExternalYUV.frag.out | 42 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 44 0:21 texture ( global lowp 4-component vector of float) 45 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 49 0:22 texture ( global lowp 4-component vector of float, operation at highp) 50 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 55 0:23 textureProj ( global lowp 4-component vector of float) 56 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 61 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 62 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 68 0:25 textureProj ( global lowp 4-component vector of float) [all …]
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D | 300samplerExternal.frag.out | 44 0:20 'sExt' ( uniform lowp samplerExternalOES) 46 0:21 texture ( global lowp 4-component vector of float) 47 0:21 'sExt' ( uniform lowp samplerExternalOES) 51 0:22 texture ( global lowp 4-component vector of float, operation at highp) 52 0:22 'sExt' ( uniform lowp samplerExternalOES) 57 0:23 textureProj ( global lowp 4-component vector of float) 58 0:23 'sExt' ( uniform lowp samplerExternalOES) 63 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 64 0:24 'sExt' ( uniform lowp samplerExternalOES) 70 0:25 textureProj ( global lowp 4-component vector of float) [all …]
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D | 100samplerExternal.frag.out | 26 0:12 texture ( global lowp 4-component vector of float) 27 0:12 'sExt' ( uniform lowp samplerExternalOES) 41 0:15 textureProj ( global lowp 4-component vector of float) 42 0:15 'sExt' ( uniform lowp samplerExternalOES) 47 0:16 textureProj ( global lowp 4-component vector of float) 48 0:16 'sExt' ( uniform lowp samplerExternalOES) 89 0:? 'sExt' ( uniform lowp samplerExternalOES) 105 0:12 texture ( global lowp 4-component vector of float) 106 0:12 'sExt' ( uniform lowp samplerExternalOES) 120 0:15 textureProj ( global lowp 4-component vector of float) [all …]
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/external/oboe/samples/RhythmGame/third_party/glm/ |
D | fwd.hpp | 20 typedef tquat<float, lowp> lowp_quat; 67 typedef tquat<double, lowp> lowp_dquat; 303 typedef tvec1<i8, lowp> lowp_i8vec1; 307 typedef tvec2<i8, lowp> lowp_i8vec2; 311 typedef tvec3<i8, lowp> lowp_i8vec3; 315 typedef tvec4<i8, lowp> lowp_i8vec4; 382 typedef tvec1<i16, lowp> lowp_i16vec1; 386 typedef tvec2<i16, lowp> lowp_i16vec2; 390 typedef tvec3<i16, lowp> lowp_i16vec3; 394 typedef tvec4<i16, lowp> lowp_i16vec4; [all …]
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | matrix_integer.hpp | 135 typedef tmat2x2<int, lowp> lowp_imat2; 139 typedef tmat3x3<int, lowp> lowp_imat3; 143 typedef tmat4x4<int, lowp> lowp_imat4; 148 typedef tmat2x2<int, lowp> lowp_imat2x2; 152 typedef tmat2x3<int, lowp> lowp_imat2x3; 156 typedef tmat2x4<int, lowp> lowp_imat2x4; 160 typedef tmat3x2<int, lowp> lowp_imat3x2; 164 typedef tmat3x3<int, lowp> lowp_imat3x3; 168 typedef tmat3x4<int, lowp> lowp_imat3x4; 172 typedef tmat4x2<int, lowp> lowp_imat4x2; [all …]
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/external/deqp-deps/glslang/Test/ |
D | spv.precisionNonESSamp.frag | 3 precision lowp sampler2D; 4 precision lowp int; 5 precision lowp float; 7 uniform lowp sampler2D s; 9 layout(rgba32f) uniform lowp image2D i1; 12 layout(location = 0) in lowp vec2 v2; 13 layout(location = 1) in lowp vec3 v3; 14 layout(location = 3) flat in lowp ivec2 iv2; 16 layout(location = 0) out lowp vec4 color; 22 lowp vec4 vi1 = imageLoad(i1, iv2); [all …]
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D | web.texture.frag | 3 layout(binding = 2) uniform lowp sampler3D s3D; 5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow; 6 layout(binding = 5) uniform lowp sampler2DShadow s2DShadow; 7 layout(binding = 6) uniform lowp sampler2DArray s2DArray; 8 layout(binding = 7) uniform lowp sampler2DArrayShadow s2DArrayShadow; 9 layout(binding = 8) uniform lowp isampler2D is2D; 10 layout(binding = 9) uniform lowp isampler3D is3D; 11 layout(binding = 10) uniform lowp isamplerCube isCube; 12 layout(binding = 11) uniform lowp isampler2DArray is2DArray; 13 layout(binding = 12) uniform lowp usampler2D us2D; [all …]
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D | spv.100ops.frag | 3 lowp float foo(); 5 in lowp float low, high; 7 lowp float face1 = 11.0; 9 out lowp vec4 Color; 21 lowp float face2 = -2.0; 23 lowp float foo()
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D | spv.precision.frag | 3 in lowp float lowfin; 9 lowp int uniform_low; 16 lowp vec2 foo(mediump vec3 mv3) 28 lowp float b; 35 lowp int sum = uniform_medium + uniform_high; 41 lowp float arg1 = 3.2; 43 lowp float d = distance(lowfin, mediumfin);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.precisionNonESSamp.frag | 3 precision lowp sampler2D; 4 precision lowp int; 5 precision lowp float; 7 uniform lowp sampler2D s; 9 layout(rgba32f) uniform lowp image2D i1; 12 layout(location = 0) in lowp vec2 v2; 13 layout(location = 1) in lowp vec3 v3; 14 layout(location = 3) flat in lowp ivec2 iv2; 16 layout(location = 0) out lowp vec4 color; 22 lowp vec4 vi1 = imageLoad(i1, iv2); [all …]
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D | web.texture.frag | 3 layout(binding = 2) uniform lowp sampler3D s3D; 5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow; 6 layout(binding = 5) uniform lowp sampler2DShadow s2DShadow; 7 layout(binding = 6) uniform lowp sampler2DArray s2DArray; 8 layout(binding = 7) uniform lowp sampler2DArrayShadow s2DArrayShadow; 9 layout(binding = 8) uniform lowp isampler2D is2D; 10 layout(binding = 9) uniform lowp isampler3D is3D; 11 layout(binding = 10) uniform lowp isamplerCube isCube; 12 layout(binding = 11) uniform lowp isampler2DArray is2DArray; 13 layout(binding = 12) uniform lowp usampler2D us2D; [all …]
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D | spv.100ops.frag | 3 lowp float foo(); 5 in lowp float low, high; 7 lowp float face1 = 11.0; 9 out lowp vec4 Color; 21 lowp float face2 = -2.0; 23 lowp float foo()
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D | spv.precision.frag | 4 in lowp float lowfin; 10 lowp int uniform_low; 17 lowp vec2 foo(mediump vec3 mv3) 29 lowp float b; 36 lowp int sum = uniform_medium + uniform_high; 42 lowp float arg1 = 3.2; 44 lowp float d = distance(lowfin, mediumfin);
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/external/deqp/data/gles2/shaders/ |
D | qualification_order.test | 16 invariant varying lowp float x0; 32 invariant varying lowp float x0; 51 varying lowp float x0; 67 varying lowp float x0; 125 invariant lowp varying float x0; 141 invariant lowp varying float x0; 160 varying invariant lowp float x0; 176 varying invariant lowp float x0; 195 varying lowp invariant float x0; 211 varying lowp invariant float x0; [all …]
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/external/deqp/data/gles3/shaders/ |
D | qualification_order.test | 17 invariant smooth centroid out lowp float x0; 36 smooth centroid in lowp float x0; 58 smooth centroid out lowp float x0; 77 smooth centroid in lowp float x0; 140 invariant centroid out lowp float x0; 159 centroid in lowp float x0; 181 centroid out lowp float x0; 200 centroid in lowp float x0; 308 invariant smooth lowp centroid out float x0; 327 smooth lowp centroid in float x0; [all …]
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