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/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dglm.cpp11 template struct tvec1<uint8, lowp>;
12 template struct tvec1<uint16, lowp>;
13 template struct tvec1<uint32, lowp>;
14 template struct tvec1<uint64, lowp>;
15 template struct tvec1<int8, lowp>;
16 template struct tvec1<int16, lowp>;
17 template struct tvec1<int32, lowp>;
18 template struct tvec1<int64, lowp>;
19 template struct tvec1<float32, lowp>;
20 template struct tvec1<float64, lowp>;
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Dtype_mat.hpp39 typedef tmat2x2<float, lowp> lowp_mat2;
60 typedef tmat2x2<float, lowp> lowp_mat2x2;
86 typedef tmat2x3<float, lowp> lowp_mat2x3;
112 typedef tmat2x4<float, lowp> lowp_mat2x4;
138 typedef tmat3x2<float, lowp> lowp_mat3x2;
164 typedef tmat3x3<float, lowp> lowp_mat3;
185 typedef tmat3x3<float, lowp> lowp_mat3x3;
211 typedef tmat3x4<float, lowp> lowp_mat3x4;
237 typedef tmat4x2<float, lowp> lowp_mat4x2;
263 typedef tmat4x3<float, lowp> lowp_mat4x3;
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Dtype_vec.hpp111 typedef tvec1<float, lowp> lowp_vec1_t;
114 typedef tvec1<double, lowp> lowp_dvec1_t;
117 typedef tvec1<int, lowp> lowp_ivec1_t;
120 typedef tvec1<uint, lowp> lowp_uvec1_t;
123 typedef tvec1<bool, lowp> lowp_bvec1_t;
147 typedef tvec2<float, lowp> lowp_vec2;
168 typedef tvec2<double, lowp> lowp_dvec2;
189 typedef tvec2<int, lowp> lowp_ivec2;
210 typedef tvec2<uint, lowp> lowp_uvec2;
231 typedef tvec2<bool, lowp> lowp_bvec2;
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D300.frag.out36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob…
62 0:57 move second child to first child ( temp lowp 4-component vector of float)
63 0:57 'v' ( temp lowp 4-component vector of float)
64 0:57 texture ( global lowp 4-component vector of float)
65 0:57 's2D' ( uniform lowp sampler2D)
66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
67 0:58 move second child to first child ( temp lowp 4-component vector of float)
68 0:58 'v' ( temp lowp 4-component vector of float)
69 0:58 textureProj ( global lowp 4-component vector of float)
70 0:58 's3D' ( uniform lowp sampler3D)
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Dprecision.frag.out14 0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float)
31 0:27 'sum' ( temp lowp int)
42 0:32 'sum' ( temp lowp int)
44 0:36 add second child into first child ( temp lowp int)
45 0:36 'sum' ( temp lowp int)
46 0:36 'level1_low' ( temp lowp int)
49 0:41 'd' ( temp lowp float)
51 0:41 'arg1' ( temp lowp float)
54 0:45 add second child into first child ( temp lowp int)
55 0:45 'sum' ( temp lowp int)
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D300samplerExternalYUV.frag.out42 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
44 0:21 texture ( global lowp 4-component vector of float)
45 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
49 0:22 texture ( global lowp 4-component vector of float, operation at highp)
50 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
55 0:23 textureProj ( global lowp 4-component vector of float)
56 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
61 0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
62 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
68 0:25 textureProj ( global lowp 4-component vector of float)
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D300samplerExternal.frag.out44 0:20 'sExt' ( uniform lowp samplerExternalOES)
46 0:21 texture ( global lowp 4-component vector of float)
47 0:21 'sExt' ( uniform lowp samplerExternalOES)
51 0:22 texture ( global lowp 4-component vector of float, operation at highp)
52 0:22 'sExt' ( uniform lowp samplerExternalOES)
57 0:23 textureProj ( global lowp 4-component vector of float)
58 0:23 'sExt' ( uniform lowp samplerExternalOES)
63 0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
64 0:24 'sExt' ( uniform lowp samplerExternalOES)
70 0:25 textureProj ( global lowp 4-component vector of float)
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D100samplerExternal.frag.out26 0:12 texture ( global lowp 4-component vector of float)
27 0:12 'sExt' ( uniform lowp samplerExternalOES)
41 0:15 textureProj ( global lowp 4-component vector of float)
42 0:15 'sExt' ( uniform lowp samplerExternalOES)
47 0:16 textureProj ( global lowp 4-component vector of float)
48 0:16 'sExt' ( uniform lowp samplerExternalOES)
89 0:? 'sExt' ( uniform lowp samplerExternalOES)
105 0:12 texture ( global lowp 4-component vector of float)
106 0:12 'sExt' ( uniform lowp samplerExternalOES)
120 0:15 textureProj ( global lowp 4-component vector of float)
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/external/deqp-deps/glslang/Test/baseResults/
D300.frag.out36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob…
62 0:57 move second child to first child ( temp lowp 4-component vector of float)
63 0:57 'v' ( temp lowp 4-component vector of float)
64 0:57 texture ( global lowp 4-component vector of float)
65 0:57 's2D' ( uniform lowp sampler2D)
66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
67 0:58 move second child to first child ( temp lowp 4-component vector of float)
68 0:58 'v' ( temp lowp 4-component vector of float)
69 0:58 textureProj ( global lowp 4-component vector of float)
70 0:58 's3D' ( uniform lowp sampler3D)
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Dprecision.frag.out14 0:5 Function Definition: foo(vf3; ( global lowp 2-component vector of float)
31 0:27 'sum' ( temp lowp int)
42 0:32 'sum' ( temp lowp int)
44 0:36 add second child into first child ( temp lowp int)
45 0:36 'sum' ( temp lowp int)
46 0:36 'level1_low' ( temp lowp int)
49 0:41 'd' ( temp lowp float)
51 0:41 'arg1' ( temp lowp float)
54 0:45 add second child into first child ( temp lowp int)
55 0:45 'sum' ( temp lowp int)
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D300samplerExternalYUV.frag.out42 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
44 0:21 texture ( global lowp 4-component vector of float)
45 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
49 0:22 texture ( global lowp 4-component vector of float, operation at highp)
50 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
55 0:23 textureProj ( global lowp 4-component vector of float)
56 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
61 0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
62 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
68 0:25 textureProj ( global lowp 4-component vector of float)
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D300samplerExternal.frag.out44 0:20 'sExt' ( uniform lowp samplerExternalOES)
46 0:21 texture ( global lowp 4-component vector of float)
47 0:21 'sExt' ( uniform lowp samplerExternalOES)
51 0:22 texture ( global lowp 4-component vector of float, operation at highp)
52 0:22 'sExt' ( uniform lowp samplerExternalOES)
57 0:23 textureProj ( global lowp 4-component vector of float)
58 0:23 'sExt' ( uniform lowp samplerExternalOES)
63 0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
64 0:24 'sExt' ( uniform lowp samplerExternalOES)
70 0:25 textureProj ( global lowp 4-component vector of float)
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D100samplerExternal.frag.out26 0:12 texture ( global lowp 4-component vector of float)
27 0:12 'sExt' ( uniform lowp samplerExternalOES)
41 0:15 textureProj ( global lowp 4-component vector of float)
42 0:15 'sExt' ( uniform lowp samplerExternalOES)
47 0:16 textureProj ( global lowp 4-component vector of float)
48 0:16 'sExt' ( uniform lowp samplerExternalOES)
89 0:? 'sExt' ( uniform lowp samplerExternalOES)
105 0:12 texture ( global lowp 4-component vector of float)
106 0:12 'sExt' ( uniform lowp samplerExternalOES)
120 0:15 textureProj ( global lowp 4-component vector of float)
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/external/oboe/samples/RhythmGame/third_party/glm/
Dfwd.hpp20 typedef tquat<float, lowp> lowp_quat;
67 typedef tquat<double, lowp> lowp_dquat;
303 typedef tvec1<i8, lowp> lowp_i8vec1;
307 typedef tvec2<i8, lowp> lowp_i8vec2;
311 typedef tvec3<i8, lowp> lowp_i8vec3;
315 typedef tvec4<i8, lowp> lowp_i8vec4;
382 typedef tvec1<i16, lowp> lowp_i16vec1;
386 typedef tvec2<i16, lowp> lowp_i16vec2;
390 typedef tvec3<i16, lowp> lowp_i16vec3;
394 typedef tvec4<i16, lowp> lowp_i16vec4;
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/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_integer.hpp135 typedef tmat2x2<int, lowp> lowp_imat2;
139 typedef tmat3x3<int, lowp> lowp_imat3;
143 typedef tmat4x4<int, lowp> lowp_imat4;
148 typedef tmat2x2<int, lowp> lowp_imat2x2;
152 typedef tmat2x3<int, lowp> lowp_imat2x3;
156 typedef tmat2x4<int, lowp> lowp_imat2x4;
160 typedef tmat3x2<int, lowp> lowp_imat3x2;
164 typedef tmat3x3<int, lowp> lowp_imat3x3;
168 typedef tmat3x4<int, lowp> lowp_imat3x4;
172 typedef tmat4x2<int, lowp> lowp_imat4x2;
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/external/deqp-deps/glslang/Test/
Dspv.precisionNonESSamp.frag3 precision lowp sampler2D;
4 precision lowp int;
5 precision lowp float;
7 uniform lowp sampler2D s;
9 layout(rgba32f) uniform lowp image2D i1;
12 layout(location = 0) in lowp vec2 v2;
13 layout(location = 1) in lowp vec3 v3;
14 layout(location = 3) flat in lowp ivec2 iv2;
16 layout(location = 0) out lowp vec4 color;
22 lowp vec4 vi1 = imageLoad(i1, iv2);
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Dweb.texture.frag3 layout(binding = 2) uniform lowp sampler3D s3D;
5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
6 layout(binding = 5) uniform lowp sampler2DShadow s2DShadow;
7 layout(binding = 6) uniform lowp sampler2DArray s2DArray;
8 layout(binding = 7) uniform lowp sampler2DArrayShadow s2DArrayShadow;
9 layout(binding = 8) uniform lowp isampler2D is2D;
10 layout(binding = 9) uniform lowp isampler3D is3D;
11 layout(binding = 10) uniform lowp isamplerCube isCube;
12 layout(binding = 11) uniform lowp isampler2DArray is2DArray;
13 layout(binding = 12) uniform lowp usampler2D us2D;
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Dspv.100ops.frag3 lowp float foo();
5 in lowp float low, high;
7 lowp float face1 = 11.0;
9 out lowp vec4 Color;
21 lowp float face2 = -2.0;
23 lowp float foo()
Dspv.precision.frag3 in lowp float lowfin;
9 lowp int uniform_low;
16 lowp vec2 foo(mediump vec3 mv3)
28 lowp float b;
35 lowp int sum = uniform_medium + uniform_high;
41 lowp float arg1 = 3.2;
43 lowp float d = distance(lowfin, mediumfin);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.precisionNonESSamp.frag3 precision lowp sampler2D;
4 precision lowp int;
5 precision lowp float;
7 uniform lowp sampler2D s;
9 layout(rgba32f) uniform lowp image2D i1;
12 layout(location = 0) in lowp vec2 v2;
13 layout(location = 1) in lowp vec3 v3;
14 layout(location = 3) flat in lowp ivec2 iv2;
16 layout(location = 0) out lowp vec4 color;
22 lowp vec4 vi1 = imageLoad(i1, iv2);
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Dweb.texture.frag3 layout(binding = 2) uniform lowp sampler3D s3D;
5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
6 layout(binding = 5) uniform lowp sampler2DShadow s2DShadow;
7 layout(binding = 6) uniform lowp sampler2DArray s2DArray;
8 layout(binding = 7) uniform lowp sampler2DArrayShadow s2DArrayShadow;
9 layout(binding = 8) uniform lowp isampler2D is2D;
10 layout(binding = 9) uniform lowp isampler3D is3D;
11 layout(binding = 10) uniform lowp isamplerCube isCube;
12 layout(binding = 11) uniform lowp isampler2DArray is2DArray;
13 layout(binding = 12) uniform lowp usampler2D us2D;
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Dspv.100ops.frag3 lowp float foo();
5 in lowp float low, high;
7 lowp float face1 = 11.0;
9 out lowp vec4 Color;
21 lowp float face2 = -2.0;
23 lowp float foo()
Dspv.precision.frag4 in lowp float lowfin;
10 lowp int uniform_low;
17 lowp vec2 foo(mediump vec3 mv3)
29 lowp float b;
36 lowp int sum = uniform_medium + uniform_high;
42 lowp float arg1 = 3.2;
44 lowp float d = distance(lowfin, mediumfin);
/external/deqp/data/gles2/shaders/
Dqualification_order.test16 invariant varying lowp float x0;
32 invariant varying lowp float x0;
51 varying lowp float x0;
67 varying lowp float x0;
125 invariant lowp varying float x0;
141 invariant lowp varying float x0;
160 varying invariant lowp float x0;
176 varying invariant lowp float x0;
195 varying lowp invariant float x0;
211 varying lowp invariant float x0;
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/external/deqp/data/gles3/shaders/
Dqualification_order.test17 invariant smooth centroid out lowp float x0;
36 smooth centroid in lowp float x0;
58 smooth centroid out lowp float x0;
77 smooth centroid in lowp float x0;
140 invariant centroid out lowp float x0;
159 centroid in lowp float x0;
181 centroid out lowp float x0;
200 centroid in lowp float x0;
308 invariant smooth lowp centroid out float x0;
327 smooth lowp centroid in float x0;
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