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Searched refs:lp_rast_shader_inputs (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_rast.h100 struct lp_rast_shader_inputs { struct
142 struct lp_rast_shader_inputs inputs;
175 const struct lp_rast_shader_inputs *shade_tile;
195 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile ) in lp_rast_arg_inputs()
Dlp_rast_priv.h136 const struct lp_rast_shader_inputs *inputs,
141 const struct lp_rast_shader_inputs *inputs,
229 const struct lp_rast_shader_inputs *inputs, in lp_rast_shade_quads_all()
Dlp_rast.c310 const struct lp_rast_shader_inputs *inputs = arg.shade_tile; in lp_rast_shade_tile()
421 const struct lp_rast_shader_inputs *inputs, in lp_rast_shade_quads_mask_sample()
501 const struct lp_rast_shader_inputs *inputs, in lp_rast_shade_quads_mask()
Dlp_rast_debug.c150 const struct lp_rast_shader_inputs *inputs = arg.shade_tile; in debug_shade_tile()
Dlp_setup_tri.c227 const struct lp_rast_shader_inputs *inputs, in lp_setup_whole_tile()