Searched refs:mAccess (Results 1 – 4 of 4) sorted by relevance
36 mAccess = 0; in Buffer()94 mAccess = access; in mapRange()109 mAccess = 0; in unmap()
48 GLbitfield access() const { return mAccess; } in access()63 GLbitfield mAccess; variable
42 GLenum getAccess() const { return mAccess; } in getAccess()59 GLenum mAccess; variable129 GLenum getAccess() const { return mState.mAccess; } in getAccess()
29 mAccess(GL_WRITE_ONLY_OES), in BufferState()252 mState.mAccess = access; in map()276 mState.mAccess = GL_WRITE_ONLY_OES; in mapRange()307 mState.mAccess = GL_WRITE_ONLY_OES; in unmap()