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Searched refs:mActiveAttribLocationsMask (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp108 mActiveAttribLocationsMask(other.mActiveAttribLocationsMask), in ProgramExecutable()
161 mActiveAttribLocationsMask.reset(); in reset()
221 mActiveAttribLocationsMask = gl::AttributesMask(stream->readInt<uint32_t>()); in load()
459 stream->writeInt(static_cast<uint32_t>(mActiveAttribLocationsMask.to_ulong())); in save()
653 ASSERT(attribLocation < mActiveAttribLocationsMask.size()); in isAttribLocationActive()
654 return mActiveAttribLocationsMask[attribLocation]; in isAttribLocationActive()
DProgramExecutable.h178 return mActiveAttribLocationsMask; in getActiveAttribLocationsMask()
401 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask; variable
DProgramPipeline.cpp236 mState.mExecutable->mActiveAttribLocationsMask = vertexExecutable.mActiveAttribLocationsMask; in updateExecutableAttributes()
DProgram.cpp3862 mState.mExecutable->mActiveAttribLocationsMask.set(location); in linkAttributes()