Searched refs:mActiveAttribLocationsMask (Results 1 – 4 of 4) sorted by relevance
108 mActiveAttribLocationsMask(other.mActiveAttribLocationsMask), in ProgramExecutable()161 mActiveAttribLocationsMask.reset(); in reset()221 mActiveAttribLocationsMask = gl::AttributesMask(stream->readInt<uint32_t>()); in load()459 stream->writeInt(static_cast<uint32_t>(mActiveAttribLocationsMask.to_ulong())); in save()653 ASSERT(attribLocation < mActiveAttribLocationsMask.size()); in isAttribLocationActive()654 return mActiveAttribLocationsMask[attribLocation]; in isAttribLocationActive()
178 return mActiveAttribLocationsMask; in getActiveAttribLocationsMask()401 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask; variable
236 mState.mExecutable->mActiveAttribLocationsMask = vertexExecutable.mActiveAttribLocationsMask; in updateExecutableAttributes()
3862 mState.mExecutable->mActiveAttribLocationsMask.set(location); in linkAttributes()