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Searched refs:mActiveImageShaderBits (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h200 return mActiveImageShaderBits; in getActiveImageShaderBits()
417 ActiveTextureArray<ShaderBitSet> mActiveImageShaderBits; variable
DProgramExecutable.cpp119 mActiveImageShaderBits(other.mActiveImageShaderBits), in ProgramExecutable()
788 mActiveImageShaderBits[imageUnit].set(gl::ShaderType::Compute); in updateActiveImages()
792 mActiveImageShaderBits[imageUnit] |= shaderBits; in updateActiveImages()
DProgramPipeline.cpp300 mState.mExecutable->mActiveImageShaderBits.fill({}); in updateImageBindings()
DProgram.cpp4781 mState.mExecutable->mActiveImageShaderBits.fill({}); in postResolveLink()