Searched refs:mActiveImageShaderBits (Results 1 – 4 of 4) sorted by relevance
200 return mActiveImageShaderBits; in getActiveImageShaderBits()417 ActiveTextureArray<ShaderBitSet> mActiveImageShaderBits; variable
119 mActiveImageShaderBits(other.mActiveImageShaderBits), in ProgramExecutable()788 mActiveImageShaderBits[imageUnit].set(gl::ShaderType::Compute); in updateActiveImages()792 mActiveImageShaderBits[imageUnit] |= shaderBits; in updateActiveImages()
300 mState.mExecutable->mActiveImageShaderBits.fill({}); in updateImageBindings()
4781 mState.mExecutable->mActiveImageShaderBits.fill({}); in postResolveLink()