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Searched refs:mActiveImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h397 const gl::ActiveTextureArray<TextureVk *> &getActiveImages() const { return mActiveImages; } in getActiveImages()
1077 gl::ActiveTextureArray<TextureVk *> mActiveImages; variable
DContextVk.cpp553 mActiveImages.fill(nullptr);
5141 mActiveImages.fill(nullptr); in updateActiveImages()
5165 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()