Searched refs:mActiveImages (Results 1 – 2 of 2) sorted by relevance
397 const gl::ActiveTextureArray<TextureVk *> &getActiveImages() const { return mActiveImages; } in getActiveImages()1077 gl::ActiveTextureArray<TextureVk *> mActiveImages; variable
553 mActiveImages.fill(nullptr);5141 mActiveImages.fill(nullptr); in updateActiveImages()5165 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()