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Searched refs:mActiveSampler (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp351 mActiveSampler(0),
422 mActiveSampler = 0; in initialize()
1273 mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::_2D, enabled); in setEnableFeature()
1276 mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::CubeMap, enabled); in setEnableFeature()
1537 mActiveSampler = active; in setActiveSampler()
1542 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()
1543 IsTextureCompatibleWithSampler(type, mExecutable->getActiveSamplerTypes()[mActiveSampler])) in setSamplerTexture()
1545 updateTextureBinding(context, mActiveSampler, texture); in setSamplerTexture()
1548 mSamplerTextures[type][mActiveSampler].set(context, texture); in setSamplerTexture()
1555 return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); in getTargetTexture()
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DState.h304 unsigned int getActiveSampler() const { return static_cast<unsigned int>(mActiveSampler); } in getActiveSampler()
1070 size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0 variable