Searched refs:mActiveSamplersMask (Results 1 – 3 of 3) sorted by relevance
186 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask()187 void setActiveTextureMask(ActiveTextureMask mask) { mActiveSamplersMask = mask; } in setActiveTextureMask()408 ActiveTextureMask mActiveSamplersMask; variable
112 mActiveSamplersMask(other.mActiveSamplersMask), in ProgramExecutable()166 mActiveSamplersMask.reset(); in reset()768 mActiveSamplersMask.set(textureUnit); in updateActiveSamplers()1122 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl()
4424 mState.mExecutable->mActiveSamplersMask.set(newTextureUnit); in updateSamplerUniform()4446 mState.mExecutable->mActiveSamplersMask.reset(oldTextureUnit); in updateSamplerUniform()