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Searched refs:mActiveTextures (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h395 return mActiveTextures; in getActiveTextures()
1067 gl::ActiveTextureArray<vk::TextureUnit> mActiveTextures; variable
DContextVk.cpp552 mActiveTextures.fill({nullptr, nullptr, true});
1529 const vk::TextureUnit &unit = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl()
5001 memset(mActiveTextures.data(), 0, sizeof(mActiveTextures[0]) * prevMaxIndex); in updateActiveTextures()
5030 vk::TextureUnit &activeTexture = mActiveTextures[textureUnit]; in updateActiveTextures()
5115 ANGLE_TRY(mExecutable->createPipelineLayout(context, &mActiveTextures)); in updateActiveTextures()