Searched refs:mActiveTextures (Results 1 – 2 of 2) sorted by relevance
395 return mActiveTextures; in getActiveTextures()1067 gl::ActiveTextureArray<vk::TextureUnit> mActiveTextures; variable
552 mActiveTextures.fill({nullptr, nullptr, true});1529 const vk::TextureUnit &unit = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl()5001 memset(mActiveTextures.data(), 0, sizeof(mActiveTextures[0]) * prevMaxIndex); in updateActiveTextures()5030 vk::TextureUnit &activeTexture = mActiveTextures[textureUnit]; in updateActiveTextures()5115 ANGLE_TRY(mExecutable->createPipelineLayout(context, &mActiveTextures)); in updateActiveTextures()