Searched refs:mAppliedMaxLevel (Results 1 – 2 of 2) sorted by relevance
287 GLuint mAppliedMaxLevel; variable
141 mAppliedMaxLevel(state.getEffectiveMaxLevel()), in TextureGL()1581 mAppliedMaxLevel = mState.getEffectiveMaxLevel(); in syncState()1584 GL_TEXTURE_MAX_LEVEL, mAppliedMaxLevel)); in syncState()1644 if (maxLevel != mAppliedMaxLevel) in setMaxLevel()1649 mAppliedMaxLevel = maxLevel; in setMaxLevel()