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Searched refs:mAppliedMaxLevel (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h287 GLuint mAppliedMaxLevel; variable
DTextureGL.cpp141 mAppliedMaxLevel(state.getEffectiveMaxLevel()), in TextureGL()
1581 mAppliedMaxLevel = mState.getEffectiveMaxLevel(); in syncState()
1584 GL_TEXTURE_MAX_LEVEL, mAppliedMaxLevel)); in syncState()
1644 if (maxLevel != mAppliedMaxLevel) in setMaxLevel()
1649 mAppliedMaxLevel = maxLevel; in setMaxLevel()