Searched refs:mAppliedShaders (Results 1 – 2 of 2) sorted by relevance
2402 if (serial != mAppliedShaders[gl::ShaderType::Vertex]) in setVertexShader()2406 mAppliedShaders[gl::ShaderType::Vertex] = serial; in setVertexShader()2415 if (serial != mAppliedShaders[gl::ShaderType::Geometry]) in setGeometryShader()2419 mAppliedShaders[gl::ShaderType::Geometry] = serial; in setGeometryShader()2428 if (serial != mAppliedShaders[gl::ShaderType::Fragment]) in setPixelShader()2432 mAppliedShaders[gl::ShaderType::Fragment] = serial; in setPixelShader()2441 if (serial != mAppliedShaders[gl::ShaderType::Compute]) in setComputeShader()2445 mAppliedShaders[gl::ShaderType::Compute] = serial; in setComputeShader()
580 gl::ShaderMap<ResourceSerial> mAppliedShaders; variable