Home
last modified time | relevance | path

Searched refs:mAppliedShaders (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2402 if (serial != mAppliedShaders[gl::ShaderType::Vertex]) in setVertexShader()
2406 mAppliedShaders[gl::ShaderType::Vertex] = serial; in setVertexShader()
2415 if (serial != mAppliedShaders[gl::ShaderType::Geometry]) in setGeometryShader()
2419 mAppliedShaders[gl::ShaderType::Geometry] = serial; in setGeometryShader()
2428 if (serial != mAppliedShaders[gl::ShaderType::Fragment]) in setPixelShader()
2432 mAppliedShaders[gl::ShaderType::Fragment] = serial; in setPixelShader()
2441 if (serial != mAppliedShaders[gl::ShaderType::Compute]) in setComputeShader()
2445 mAppliedShaders[gl::ShaderType::Compute] = serial; in setComputeShader()
DStateManager11.h580 gl::ShaderMap<ResourceSerial> mAppliedShaders; variable