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Searched refs:mBackToFrontStageMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DVaryingPacking.cpp983 ShaderType frontShaderStage = mBackToFrontStageMap[backShaderStage]; in getInputPacking()
1008 mBackToFrontStageMap.fill(ShaderType::InvalidEnum); in collectAndPackUserVaryings()
1031 mBackToFrontStageMap[backShaderStage] = emulatedFrontShaderStage; in collectAndPackUserVaryings()
1058 mBackToFrontStageMap[backShaderStage] = frontShaderStage; in collectAndPackUserVaryings()
1076 mBackToFrontStageMap[emulatedBackShaderStage] = frontShaderStage; in collectAndPackUserVaryings()
DVaryingPacking.h322 ShaderMap<ShaderType> mBackToFrontStageMap; variable