Searched refs:mBackbuffer (Results 1 – 4 of 4) sorted by relevance
61 : FramebufferImpl(state), mBackbuffer(backbuffer), mFlipY(flipY)640 if (mBackbuffer)643 if (IsError(mBackbuffer->ensureCurrentDrawableObtained(context, &isNewDrawable)))648 if (isNewDrawable && mBackbuffer->hasRobustResourceInit())650 (void)mBackbuffer->initializeContents(context, gl::ImageIndex::Make2D(0));664 if (mBackbuffer)707 if (mBackbuffer)713 if (IsError(mBackbuffer->ensureCurrentDrawableObtained(context, &isNewDrawable)))718 if (isNewDrawable && mBackbuffer->hasRobustResourceInit())721 (void)mBackbuffer->initializeContents(context, gl::ImageIndex::Make2D(0));[all …]
102 WindowSurfaceMtl *getAttachedBackbuffer() const { return mBackbuffer; } in getAttachedBackbuffer()223 WindowSurfaceMtl *mBackbuffer = nullptr; variable
244 WindowSurfaceVk *mBackbuffer; variable
342 mBackbuffer(backbuffer), in FramebufferVk()2042 if (mBackbuffer) in getFramebuffer()2044 return mBackbuffer->getCurrentFramebuffer(contextVk, *compatibleRenderPass, framebufferOut); in getFramebuffer()