Searched refs:mBackend (Results 1 – 4 of 4) sorted by relevance
100 mBackend = "d3d11"; in GLMark2Benchmark()103 mBackend = "gl"; in GLMark2Benchmark()106 mBackend = "vulkan"; in GLMark2Benchmark()112 mReporter = std::make_unique<perf_test::PerfResultReporter>("glmark2_" + mBackend, story); in GLMark2Benchmark()136 SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str()); in run()273 std::string mBackend = "invalid"; member in __anon02abbac10111::GLMark2Benchmark
236 mBackend(backend), in ANGLEPerfTest()254 mReporter = std::make_unique<perf_test::PerfResultReporter>(mName + mBackend, mStory); in ANGLEPerfTest()450 mName + mBackend, mStory, secondsPerIteration * kMilliSecondsPerSecond, "msBestFitFormat"); in printResults()
113 std::string mBackend; variable
1545 screenshotNameStr << gScreenShotDir << GetPathSeparator() << "angle" << mBackend << "_" in swap()