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Searched refs:mBlendStateKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp290 mBlendStateKey.blendStateExt = gl::BlendStateExt(mRenderer->getNativeCaps().maxDrawBuffers); in ensureResourcesInitialized()
639 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()
642 mBlendStateKey.blendStateExt.setColorMaskIndexed(i, rtvMasks[i]); in clearFramebuffer()
645 mBlendStateKey.rtvMax = static_cast<uint16_t>(numRtvs); in clearFramebuffer()
649 ANGLE_TRY(mRenderer->getBlendState(context, mBlendStateKey, &blendState)); in clearFramebuffer()
DClear11.h89 d3d11::BlendStateKey mBlendStateKey; variable