Searched refs:mBlendStateKey (Results 1 – 2 of 2) sorted by relevance
290 mBlendStateKey.blendStateExt = gl::BlendStateExt(mRenderer->getNativeCaps().maxDrawBuffers); in ensureResourcesInitialized()639 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()642 mBlendStateKey.blendStateExt.setColorMaskIndexed(i, rtvMasks[i]); in clearFramebuffer()645 mBlendStateKey.rtvMax = static_cast<uint16_t>(numRtvs); in clearFramebuffer()649 ANGLE_TRY(mRenderer->getBlendState(context, mBlendStateKey, &blendState)); in clearFramebuffer()
89 d3d11::BlendStateKey mBlendStateKey; variable