Searched refs:mBlockIndex (Results 1 – 3 of 3) sorted by relevance
249 mBlockIndex(blockIndex) in UniformBlockEncodingVisitor()272 if (mBlockIndex == -1) in visitNamedVariable()279 variable.arraySizes, -1, -1, -1, mBlockIndex, variableInfo); in visitNamedVariable()292 const int mBlockIndex; member in gl::__anon39b3bbcd0111::UniformBlockEncodingVisitor310 mBlockIndex(blockIndex) in ShaderStorageBlockVisitor()336 if (mBlockIndex == -1) in visitNamedVariable()343 variable.arraySizes, mBlockIndex, variableInfo); in visitNamedVariable()356 const int mBlockIndex; member in gl::__anon39b3bbcd0111::ShaderStorageBlockVisitor
957 int mBlockIndex = 0; in setRowMatrix() local959 double[] mBlock = matrix.blocks[mBlockIndex]; in setRowMatrix()966 mBlock = matrix.blocks[++mBlockIndex]; in setRowMatrix()1047 int mBlockIndex = 0; in setColumnMatrix() local1049 double[] mBlock = matrix.blocks[mBlockIndex]; in setColumnMatrix()1055 mBlock = matrix.blocks[++mBlockIndex]; in setColumnMatrix()
931 int mBlockIndex = 0; in setRowMatrix() local933 T[] mBlock = matrix.blocks[mBlockIndex]; in setRowMatrix()940 mBlock = matrix.blocks[++mBlockIndex]; in setRowMatrix()1021 int mBlockIndex = 0; in setColumnMatrix() local1023 T[] mBlock = matrix.blocks[mBlockIndex]; in setColumnMatrix()1029 mBlock = matrix.blocks[++mBlockIndex]; in setColumnMatrix()