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Searched refs:mBufferAccessValidationEnabled (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h264 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled()
297 mBufferAccessValidationEnabled = enabled; in setBufferAccessValidationEnabled()
400 bool mBufferAccessValidationEnabled; variable
DVertexArray.cpp117 mBufferAccessValidationEnabled(false) in VertexArray()
244 if (!mBufferAccessValidationEnabled) in updateCachedBufferBindingSize()
DContext.h591 bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; } in isBufferAccessValidationEnabled()
750 bool mBufferAccessValidationEnabled; variable
DContext.cpp360 mBufferAccessValidationEnabled(false), in Context()
2842 vertexArray->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); in checkVertexArrayAllocation()
3998 mBufferAccessValidationEnabled = in updateCaps()
4005 vao->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); in updateCaps()