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Searched refs:mBufferToTextureGS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp42 mBufferToTextureGS(), in PixelTransfer11()
108 &mBufferToTextureGS)); in loadResources()
109 mBufferToTextureGS.setDebugName("BufferToTexture GS"); in loadResources()
201 const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr); in copyBufferToTexture()
DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS; variable